War Domain: Difference between revisions
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== Notes == | == Notes == | ||
* [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | * [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | ||
* Battle Mastery can be used once per day. | * ''Battle Mastery'' can be used once per day. | ||
:* The bonus to attack provided by this ability counts towards the +20 [https://nwn.fandom.com/wiki/Attack_bonus_cap attack bonus cap]. | :* The bonus to attack provided by this ability counts towards the +20 [https://nwn.fandom.com/wiki/Attack_bonus_cap attack bonus cap]. | ||
:* The damage bonus is a physical [https://nwn.fandom.com/wiki/Damage_increase damage increase] effect. | :* The damage bonus is a physical [https://nwn.fandom.com/wiki/Damage_increase damage increase] effect. |
Revision as of 13:34, 25 July 2021
A Cleric with War Domain is at one with the great game of kings and gods alike.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Battle Mastery - The Cleric gains a bonus of 1 + 1 per 5 cleric levels to dexterity, constitution, attack rolls and damage. As well, the cleric receives double this value as damage reduction. The effect will last for 5 rounds + charisma modifier.
Passive Abilities
- (none)
Spell Interactions
- (none)
Domain Spell List
- Deafening Clang(1)
- Magic Vestment(2)
- Divine Power(3)
- Blade Barrier(5)
- War Cry(6)
- Aura Of Vitality(7)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- Battle Mastery can be used once per day.
- The bonus to attack provided by this ability counts towards the +20 attack bonus cap.
- The damage bonus is a physical damage increase effect.
- It takes a +5 weapon to pierce the damage reduction.
Cleric Level | Bonuses | Reduction |
---|---|---|
1 | +1 | 2/+5 |
5 | +2 | 4/+5 |
10 | +3 | 6/+5 |
15 | +4 | 8/+5 |
20 | +5 | 10/+5 |
25 | +6 | 12/+5 |
30 | +7 | 14/+5 |