Travel Domain: Difference between revisions
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== Domain Special Abilities == | == Domain Special Abilities == | ||
* | |||
===Active Abilities=== | |||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
* (none) | |||
== Domain Spell List == | == Domain Spell List == | ||
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* [https://nwn.fandom.com/wiki/Freedom_of_movement Freedom Of Movement(3)] | * [https://nwn.fandom.com/wiki/Freedom_of_movement Freedom Of Movement(3)] | ||
* [https://nwn.fandom.com/wiki/Haste_(spell) Haste(4)] | * [https://nwn.fandom.com/wiki/Haste_(spell) Haste(4)] | ||
* [[Spell_changes#Maze|Maze( | * [[Spell_changes#Maze|Maze(8)]] | ||
==Notes== | ==Notes== |
Revision as of 13:15, 25 July 2021
A Cleric with Travel Domain is blessed with insight of the road, paths, and portals of the world.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- (none)
Domain Spell List
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.