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Strength Domain: Difference between revisions

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== Domain special abilities ==
== Domain Special Abilities ==


Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier.
===Active Abilities===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier.
 
===Passive Abilities===
* (none)
 
===Spell Interactions===
* (none)


== Domain Spell List ==
== Domain Spell List ==

Revision as of 13:11, 25 July 2021

A cleric with Strength Domain is at one with their own robustness and the idea of raw power.



Domain Special Abilities

Active Abilities

Passive Abilities

  • (none)

Spell Interactions

  • (none)

Domain Spell List

Notes

  • Divine Strength can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.