Strength Domain: Difference between revisions
Appearance
No edit summary |
updated with latest domain changes |
||
Line 5: | Line 5: | ||
== Domain | == Domain Special Abilities == | ||
Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier. | ===Active Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier. | |||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
* (none) | |||
== Domain Spell List == | == Domain Spell List == |
Revision as of 13:11, 25 July 2021
A cleric with Strength Domain is at one with their own robustness and the idea of raw power.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Elementals as if they were Undead. (See Turn Undead)
- Divine Strength - The Cleric gains a bonus to strength equal to 2 + 1 per 3 cleric levels. The effect lasts for 5 rounds + the cleric's charisma modifier.
Passive Abilities
- (none)
Spell Interactions
- (none)
Domain Spell List
- Bull's Strength(1)
- Balgarn's Iron Horn(2)
- Divine Power(3)
- Bigby's Interposing Hand(6)
- Bigby's Forceful Hand(7)
- Bigby's Grasping Hand(8)
Notes
- Divine Strength can be used once per day.
- Turn Undead has been extensively customized on Arelith. Read more here.