Destruction Domain: Difference between revisions
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===Active Abilities=== | ===Active Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Able to Turn [https://nwn.fandom.com/wiki/Construct Constructs] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Construct Constructs] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
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==Notes== | ==Notes== | ||
* [[Turn Undead]] has been extensively customized on Arelith. Read more [[Turn Undead|here]]. | |||
[[Category:Cleric domains]] | [[Category:Cleric domains]] |
Revision as of 12:17, 25 July 2021
A Cleric with Destruction Domain is imbued with the knowledge of desolation and unmaking.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Constructs as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- Deafening Clang adds bonus magical damage vs. Constructs.
Domain Spell List
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.