Trickery Domain: Difference between revisions
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== Notes == | == Notes == | ||
* ''Divine Trickery'' can be used once per day. | * ''Divine Trickery'' can be used once per day. | ||
[[category:cleric domains]] | [[category:cleric domains]] |
Revision as of 12:22, 19 June 2021
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
- Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Domain Spell List
- Camouflage(1)
- Invisibility(2)
- Invisibility Sphere(3)
- Displacement(4)
- Improved Invisibility(5)
- Confusion(6)
Notes
- Divine Trickery can be used once per day.