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Revision as of 19:22, 28 May 2020

Token Process

In addition to the mechanical requirements listed below, players will also need DM approval, where only after will they be assimilated into the guild.

To apply for a Prestige Class token, please contact DMs on the forums, via PM to Active DM's.

Please study the Roleplay tips below. Your concept must understand secrecy and display the ability to work with a secret organization, as well as show why the Harpers would be interested at all.

Roleplay

If you want to take one of the Harper prestige classes, and to be counted as a full-fledged Harper for systems purposes you need to get a token from a DM (first meeting the requirements above). However, the Harpers have many allies, and you can play an ally of the Harpers without having the token or taking a class.

You could play a starting character as an agent of the Harpers, although getting in contact with the existing Harpers on Arelith island might take a very long time given their secrecy.

Players on Arelith do not need to fear that their Harper class is metagamed from the playerlist, as the player's build is hidden. The class abilities are also quite subtle, so if you're careful it won't be obvious that you have the class.

WARNING: If your Harper betrays the Harper Cell or outs other Harpers, they risk character deletion should they be killed, as Harpers do not tolerate outers/betrayers in their own cell.

The Harper Code

  • Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
  • All beings should walk free of fear, with the right to live their lives as they wish.
  • The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
  • No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
  • Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
  • Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
  • Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
  • Without a past, no being can appreciate what they have, and where they may be going.

Arelith Changes

There are five prestige classes for Harpers.

Harper Scout can vote in every election, even in places where they are not a citizen. The other Harper classes get this ability as well, but only with a full 5 levels in the class. However, no Harper (nobody with the Prestige Class permission token) may stand for election as a settlement leader. If the Harpers wish to rule directly, they will need an ally to stand in their place.

Harpers examining characters will get feedback if the person they are looking at also carries a Harper Pin (the Prestige Class token).

Harper Scout

Requirements

Alignment: Any non-evil
Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Bluff 6 ranks
Feats: Alertness, Iron Will

Skill List

8 + Int Modifier
Appraise, Bluff, Craft Mastery, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silently, Open Lock, Parry, Persuade, Pickpocket, Ride, Search, Spot, Tumble, Use Magic Device

Bonus Feats

Pre-epic: as Rogue & Ranger
Epic: as Rogue & Ranger

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 Can use the -track command.
(Harper Scout levels now stack with Rogue in calculating Rogue class bonuses,
with the exception of bonus Sword & Dagger feats.)
+1 Caster Level
Bardic Knowledge
Bonus Feat
6
2nd +1 +0 +3 +3 Skill Focus: Bluff
Deneir's Eye
12
3rd +2 +0 +3 +3 +1 Caster Level
Cat's Grace
18
4th +3 +1 +4 +4 Epic Skill Focus: Bluff
Eagle's Splendor
Liira's Heart
24
5th +3 +1 +4 +4 +1 Caster Level
Create Harper Item: Crafting provides an extra potion: (Cat's Grace + Invisibility
Eagle's Splendor + Potion of Attunement)
Trackless Step
Bonus Feat (Improved Evasion or Defensive Roll)
30

Harper Mage

Requirements

Alignment: Any non-evil
Skills: Lore 10 ranks, Persuade 4 ranks
Feats: Alertness, Iron Will

Skill List

4 + Int Modifier
Appraise, Bluff, Concentration, Craft Mastery, Craft Trap, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Pickpocket, Ride, Spellcraft

Bonus Feats

Pre-epic: as Wizard
Epic: as Sorcerer & Wizard

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Arcane Caster Level
Bonus Feat
Harper Knowledge
Spell Penetration
6
2nd +1 +0 +3 +3 +1 Arcane Caster Level
Skill Focus: Spellcraft
12
3rd +2 +0 +3 +3 +1 Arcane Caster Level
Epic Skill Focus: Concentration
Greater Spell Penetration
18
4th +3 +1 +4 +4 +1 Arcane Caster Level 24
5th +3 +1 +4 +4 +1 Arcane Caster Level
Eschew Material feat: Does not need to use Spell Components
Bonus Feat
Epic Skill Focus: Spellcraft
30

Harper Priest

Requirements

Alignment: Any non-evil
Skills: Concentration 8 ranks, Lore 6 ranks, Persuade 8 ranks
Feats: Alertness, Iron Will

Skill List

4 + Int Modifier
Appraise, Bluff, Concentration, Craft Mastery, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade, Pickpocket, Ride, Spellcraft, Tumble

Bonus Feats

Pre-epic: Divine Might, Divine Shield, Extra Turning, Favored Enemy, Greater Spell Focus, Turn Undead
Epic: as Cleric

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Divine Caster Level (Also applies to Turn Undead DC)
Harper Knowledge
Bonus Feat
Extend Spell
8
2nd +1 +0 +3 +3 +1 Divine Caster Level
+3 DC on Turning
16
3rd +2 +0 +3 +3 +1 Divine Caster Level
Bonus Feat: Planar Turning
24
4th +3 +1 +4 +4 +1 Divine Caster Level 32
5th +3 +1 +4 +4 +1 Divine Caster Level
The Harper Priest raises piety as if having all 6 Aspects
Bonus Feat
Armor Skin
40

Harper Paragon

Requirements

Alignment: Any non-evil
Skills: Discipline 4 ranks, Search 4 ranks, Lore 6 ranks, Persuade 8 ranks
Feats: Alertness, Iron Will

Skill List

4 + Int Modifier
Appraise, Bluff, Craft Mastery, Craft Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Parry, Persuade, Pickpocket, Ride, Tumble

Bonus Feats

Pre-epic: as Fighter except for Weapon Spec.
Epic: as Fighter & Paladin except for (epic) weapon spec.

Lvl BAB Saves Feats HP
F R W
1th +1 +0 +2 +2 Can use the -detectevil command
Bonus Feat
+2 Universal Saves
10
2nd +2 +0 +3 +3 20
3rd +3 +0 +3 +3 +2 Universal Saves (stacks)
Turn Undead
Divine Shield
30
4th +4 +1 +4 +4 40
5th +5 +1 +4 +4 +2 Universal Saves (stacks)
Divine Might
Bonus Feat
(For Non-Paladins, as long as your charisma score is above a base 11,
the save progression will be replaced with Divine Grace)
50

Master Harper

Requirements

Alignment: Any non-evil
Skills: Discipline 4 ranks, Lore 6 ranks, Persuade 8 ranks
Feats: Alertness, Iron Will

Skill List

6 + Int Modifier
Appraise, Bluff, Concentration, Craft Mastery, Craft Trap, Discipline, Heal, Hide, Listen, Lore, Move Silently, Parry, Perform, Persuade, Pickpocket, Ride, Spellcraft, Tumble, Use Magic Device

Bonus Feats

Pre-epic: Arcane Defense, Brew Potion, Craft Wand, Curse Song, Extra Music, Favored Enemy, Greater Spell Focus, Lingering Song, Scribe Scroll
Epic: as Bard

Lvl BAB Saves Feats HP
F R W
1th +0 +0 +2 +2 +1 Song and Arcane Caster Level (as if bard was one level higher)
Harper Knowledge
Bonus Feat
Skill Focus: Perform
8
2nd +1 +0 +3 +3 +1 Song and Arcane Caster Level 16
3rd +2 +0 +3 +3 +1 Song and Arcane Caster Level
Skill Focus: Lore
24
4th +3 +1 +4 +4 +1 Song and Arcane Caster Level
Epic Sklll Focus: Lore
32
5th +3 +1 +4 +4 +1 Song and Arcane Caster Level
Can use all Songs infinite times per day
Bonus Feat
Epic Skill Focus: Perform
40

Known bugs

Notes

External Links

Harpers on FR wiki
Favored enemy on NWNWiki
Information about default NWN class are available on NWNWiki.