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Weapon master: Difference between revisions

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wm gets ride
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* Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack
* Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack
* Skills: Intimidate 4
* Skills: Intimidate 4
== Arelith Changes ==
Weapon Masters on Arelith get access to [[Riding|Ride]] as a class skill.


== RP tips==
== RP tips==

Revision as of 13:03, 11 February 2020

NWN Requirements

  • Base Attack Bonus: +5
  • Feats: Dodge, Mobility, Expertise, Spring Attack, Weapon Focus (melee weapon), Whirlwind Attack
  • Skills: Intimidate 4

Arelith Changes

Weapon Masters on Arelith get access to Ride as a class skill.

RP tips

These are tips. They are not enforced as rules to follow in your RP.

Weapon Masters are not unlike monks, striving through sheer discipline and martial prowess to become one with their favored weapon, either harnessing the essence of their willpower, ki, in the process, or consequentially.

Weapon Masters by the books

There are few apparitions of the WM in the source books, they had at least one major review and transformation from Sword and Fist to Complete Warrior, but considering their abilities, they are certainly very similar to the original idea presented in Sword and Fist, if only tweaked by Bioware to fit nicely in NWN.

Weapon Masters, by Sword and Fist:

The monk, the red avenger, the drunken master, and the master samurai all harness ki energy as part of their martial disciplines, they are not, however, the only such persons to do so. Some pursue the study of ki by mastering a single melee weapon. To unite this weapon of choice with the body to make them one, to use the weapon as naturally and without thought as any other limb is the goal of the weapon master.

External Links

Information about default NWN class are available on NWNWiki.