Harper scout: Difference between revisions
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Revision as of 15:27, 30 June 2017
NWN Requirements
- Alignment: Any non-evil
- Feats: Alertness, Iron Will
- Skills: Discipline 4, Lore 6, Persuade 8, Search 4
Prerequisites
In addition to the mechanical requirements, players will also need DM approval and possibly the completion of a DM quest before levels in the class can be taken.
To apply for a Prestige Class token, please contact DMs in game, via the DM channel.
Roleplay
If you want to take the prestige class Harper Scout, and to be counted as a full-fledged Harper for systems purposes you need to get a token from a DM (first meeting the requirements above). However, the Harpers have many allies, and you can play an ally of the Harpers without having the token or taking the class.
You could play a starting character as an agent of the Harpers, although getting in contact with the existing Harpers on Arelith island might take a very long time given their secrecy.
Players on Arelith do not need to fear that the class Harper Scout is metagamed from the playerlist, as the player's build is hidden. The class abilities are also quite subtle, so if you're careful it won't be obvious that you have the class.
The Harper Code
- Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
- All beings should walk free of fear, with the right to live their lives as they wish.
- The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
- No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
- Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
- Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
- Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
- Without a past, no being can appreciate what they have, and where they may be going.
Arelith Changes
There are five sub-classes of Harper Scout. You can choose one of the non-basic ones by speaking with the secret Harper NPC trainer.
Harper Scouts can vote in every election, even in places where they are not a citizen. The other Harper classes get this ability as well, but only with a full 5 levels in the class. However, no Harper (nobody with the Prestige Class permission token) may stand for election as a settlement leader. If the Harpers wish to rule directly, they will need an ally to stand in their place.
Harpers examining characters will get feedback if the person they are looking at also carries a Harper Pin (the Prestige Class token).
Harper Scout
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
F | R | W | ||||
1th | +0 | +0 | +2 | +2 | Can use the -track command +1 Caster Level Bardic Knowledge Bonus Feat (Fav Enemy or Curse Song) |
6 |
2nd | +1 | +0 | +3 | +3 | Skill Focus: Bluff Deneir's Eye |
12 |
3rd | +2 | +0 | +3 | +3 | +1 Caster Level Lucky Luck of Heroes Cat's Grace |
18 |
4th | +3 | +1 | +4 | +4 | Epic Skill Focus: Bluff Eagle's Splendor Liira's Heart |
24 |
5th | +3 | +1 | +4 | +4 | +1 Caster Level Create Harper Item: Crafting provides an extra potion: Cat's Grace + Invisibility Eagle's Splendor + Potion of Attunement Bonus Feat (Fav Enemy or Curse Song) |
30 |
Harper Mage
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
F | R | W | ||||
1th | +0 | +0 | +2 | +2 | +1 Arcane Caster Level Bonus Feat (Fav Enemy or Curse Song) Harper Knowledge |
6 |
2nd | +1 | +0 | +3 | +3 | +1 Arcane Caster Level Skill Focus: Spellcraft |
12 |
3rd | +2 | +0 | +3 | +3 | +1 Arcane Caster Level Autoquicken Spell I |
18 |
4th | +3 | +1 | +4 | +4 | +1 Arcane Caster Level | 24 |
5th | +3 | +1 | +4 | +4 | +1 Arcane Caster Level Eschew Material feat: Does not need to use Spell Components Bonus Feat (Fav Enemy or Curse Song) |
30 |
Harper Priest
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
F | R | W | ||||
1th | +0 | +0 | +2 | +2 | +1 Divine Caster Level (Also applies to Turn Undead DC) Harper Knowledge Bonus Feat (Fav Enemy or Curse Song) |
6 |
2nd | +1 | +0 | +3 | +3 | +1 Divine Caster Level +3 DC on Turning |
12 |
3rd | +2 | +0 | +3 | +3 | +1 Divine Caster Level | 18 |
4th | +3 | +1 | +4 | +4 | +1 Divine Caster Level Turn Undead |
24 |
5th | +3 | +1 | +4 | +4 | +1 Divine Caster Level The Harper Priest raises piety as if having all 6 Aspects Bonus Feat (Fav Enemy or Curse Song) |
30 |
Harper Paragon
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
F | R | W | ||||
1th | +0 | +0 | +2 | +2 | +1 Caster Level Can use the -detectevil command Bonus Feat (Fav Enemy or Curse Song) |
6 |
2nd | +1 | +0 | +3 | +3 | +1 Caster Level | 12 |
3rd | +2 | +0 | +3 | +3 | +1 Caster Level Divine Grace |
18 |
4th | +3 | +1 | +4 | +4 | +1 Caster Level Turn Undead Divine Shield |
24 |
5th | +3 | +1 | +4 | +4 | +1 Caster Level Divine Might Bonus Feat (Fav Enemey or Curse Song) |
30 |
Master Harper
Lvl | BAB | Saves | Feats | HP | ||
---|---|---|---|---|---|---|
F | R | W | ||||
1th | +0 | +0 | +2 | +2 | +1 Song Level (as if bard was one level higher) Harper Knowledge Bonus Feat (Fav Enemy or Curse Song) |
6 |
2nd | +1 | +0 | +3 | +3 | +1 Song Level Bard Song cures Lycanthropy |
12 |
3rd | +2 | +0 | +3 | +3 | +1 Song Level Skill Focus: Lore |
18 |
4th | +3 | +1 | +4 | +4 | +1 Song Level Epic Sklll Focus: Lore |
24 |
5th | +3 | +1 | +4 | +4 | +1 Song Level Can use all Songs infinite times per day Bonus Feat (Fav Enemy or Curse Song) |
30 |
Known bugs
The Harper Paragon can't select Divine Might, Divine Shield or Turn Undead unless they have levels in an existing divine class. This 2da file fixes this, but needs to be saved to your local override folder.
Notes
- When Harper scout levels are taken after level 20, more feat choices (besides curse song and favored enemy) are available as bonus feats at class levels 1 and 5. The full bonus feat list is: curse song, epic skill focus (all but animal empathy, perform, use magic device), epic will, favored enemy, great charisma, great dexterity, improved combat casting, and lasting inspiration.
- While curse song is a bonus feat for Harper scouts, a character without bard levels will be unable to make use of it.
External Links
- Harpers on FR wiki
- Favored enemy on NWNWiki
- Information about default NWN class are available on NWNWiki.