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Summoning Changes: Difference between revisions

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===Alignment divergence===
===Alignment divergence===


When the caster is summoning creatures that do not match his alignment, there is a chance that the summoned creature will turn hostile. Each alignment step away from the caster is equivalent to 10% of backfire chance at a maximum of 30%. The three "protection from alignment" spells reduce this chance accordingly, 10 for the first, 20% for the second, 30% to the third.
Many summoning spells are random and may result in a variety of creatures. Others will have a specific result based on the alignment of the caster. However, a character that uses a -stream may force creatures from other alignments to come, though that incurs a failure chance in which the creature may turn hostile.  


For this purpose, steps may be counted "diagonally". A Chaotic Neutral character attempting to summon a Neutral Good creature would have 10% of chance of failure, instead of 20%. <still to be confirmed>
The chance is increased by 10% for each horizontal step '''beyond the first''', and 10% for each vertical step away from the caster at a maximum of 30%.  
 
That means that
*A LE character (bottom-left corner) would have 0% chance of failure at LE, but 10% at CE, 20% at CN, and 30% at CG.
*A LG character would have 0% at LG and NG, but 10% at LN, CG and TN, 20% at LE, NE and CG, 30% at CE.
 
The three "protection from alignment" spells reduce this chance accordingly, 10% for the first, 20% for the second, and completely negating it with 30% at the third.

Revision as of 05:13, 17 February 2017

Summoning has been completely overhauled in Arelith. Every form of summoning, from base classes such as the wizard and the cleric, to blackguard and the shadowdancer were completely changed to follow different progressions, tiers of power and functions.


Summoning Streams

"Stream" books may be found randomly as loot. These books may either be used once per day to summon a relatively weak creature, or a character may use and consume them to permanently learn the respective stream. Once a stream has been learnt, the character may use the -stream command to select a predetermined creature out of a summoning spell.

For example, a wizard with a "Water" stream casting Summon Creature VI would always conjure a water elemental, instead of randomly getting one between water, fire, earth or air.

Streams affect all summoning spells casted by the character, including those from items and scrolls.

Alignment divergence

Many summoning spells are random and may result in a variety of creatures. Others will have a specific result based on the alignment of the caster. However, a character that uses a -stream may force creatures from other alignments to come, though that incurs a failure chance in which the creature may turn hostile.

The chance is increased by 10% for each horizontal step beyond the first, and 10% for each vertical step away from the caster at a maximum of 30%.

That means that

  • A LE character (bottom-left corner) would have 0% chance of failure at LE, but 10% at CE, 20% at CN, and 30% at CG.
  • A LG character would have 0% at LG and NG, but 10% at LN, CG and TN, 20% at LE, NE and CG, 30% at CE.

The three "protection from alignment" spells reduce this chance accordingly, 10% for the first, 20% for the second, and completely negating it with 30% at the third.