Skill changes: Difference between revisions
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'''Craft Armour & Craft Weapon''': Arelith has a customized [[crafting]] system, which is far more extensive and is used for creation of items instead of these skills. Note that Craft Trap functions as normal. | '''Craft Armour & Craft Weapon''': Arelith has a customized [[crafting]] system, which is far more extensive and is used for creation of items instead of these skills. Note that Craft Trap functions as normal. | ||
'''Ride''': Ride | '''Ride''': Ride is not needed to ride horses (this requires only a [[Epic_Sacrifice|Normal Awards]]), but is used in the wyvern riding fast travel system in the Underdark (details of this system are FOIG). | ||
== Modified Skills == | == Modified Skills == |
Revision as of 09:48, 14 July 2016
This is a list and explanation of Skills which work differently on Arelith to how they do in Vanilla NWN.
General Notes
Many Skills are useful in Dialogues throughout the servers, with NPCs or other objects. These can allow PCs to access services, areas and so on which are generally not available. Which Skills have uses such as these, and what they "unlock", is Find Out In Game information. Note, however, that Skills which ostensibly have no value, or very little value, can be of use. Skills listed under "Disabled & Obsolete Skills" have no such use, however.
Disabled & Obsolete Skills
Craft Armour & Craft Weapon: Arelith has a customized crafting system, which is far more extensive and is used for creation of items instead of these skills. Note that Craft Trap functions as normal.
Ride: Ride is not needed to ride horses (this requires only a Normal Awards), but is used in the wyvern riding fast travel system in the Underdark (details of this system are FOIG).
Modified Skills
Animal Empathy: Characters with 75% or more of their levels as ranger levels can turn animals into henchmen, allowing them to use Animal Empathy on more than one animal at one time.
Appraise: Only base Appraise and INT modifications improve a character's ability to barter. Skill bonuses on items will not do so (although items which increase your Intelligence Score, and thus Intelligence Modifier, can do so indirectly). In addition, in contrast to the default NWN version, your opposed role to barter with a merchant is recalculated after every server reset.
Bluff: Affects the strength of a character's disguise. A full explanation is given here.
Discipline: Characteristics of a PC, including their sense of martial discipline, can be revealed Inspecting a character. Other characters can roleplay according to it.
Intimidate: Characteristics of a PC, including their ability to intimidate, can be revealed Inspecting a character. Other characters can roleplay according to it.
Lore: Lore can be used for understanding languages, and is also used alongside Search in investigating bloodstains and interrogating NPCs. Full explanations are given on this page and this page, respectively.
Perform: Affects the strength of a character's disguise. A full explanation is given here.
Persuade: Characteristics of a PC, including their ability to persuade, can be revealed Inspecting a character. Other characters can roleplay according to it. Additionally, it allows characters to receive slightly more gold when turning in bounties.
Pickpocketing: Specific rules about Theft apply to Pickpocketing. These are explained in separate article about pickpocketing. Also; pickpocketing hostile mobs will reward a percentage of the mob's experience.
Search: Search is used alongside Lore in investigating bloodstains. A full explanation is given here.
Spot: In addition to standard detection of Hide and pickpocketing attempts, Spot is used for Inspecting and recognition of disguised characters.