Fighter: Difference between revisions
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== Arelith Changes == | == Arelith Changes == | ||
* | |||
* +1 Discipline each 3 levels. | |||
* +1 ''Strength'' OR ''Dexterity'' each 10 levels. | |||
: The stat bonus is ''Strength'' unless the base ''Dexterity'' is larger than the other. | |||
* Shield AC Bonus (+1 at 5, +2 at 25, +3 at 30) | |||
* Armor AC Bonus (+1 at 10, +2 at 25, +3 at 30) | |||
* Helmet AC Bonus (+1 at 15, +2 at 25, +3 at 30) | |||
* Weapon Attack Bonus (+1 at 20, +2 at 25, +3 at 30) | |||
* Weapon Damage Bonus (+1 at 20, +2 at 25, +3 at 30) | |||
:All the AC, Attack and Damage bonus '''stacks''' with equipment. | |||
:This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects. | |||
{| border="1" cellpadding="5" cellspacing="1" | |||
!width="40pt" align="center"| Level | |||
!width="40pt" align="center"| Shield AC | |||
!width="40pt" align="center"| Armor AC | |||
!width="40pt" align="center"| Helmet Deflection AC | |||
!width="40pt" align="center"| Attack Bonus | |||
!width="40pt" align="center"| Damage Bonus | |||
!width="40pt" align="center"| Discipline Bonus | |||
!width="40pt" align="center"| STR/DEX Bonus | |||
|- | |||
| 5 | |||
| +1 | |||
| +0 | |||
| +0 | |||
| +0 | |||
| +0 | |||
| +1 | |||
| +0 | |||
|- | |||
| 10 | |||
| +1 | |||
| +1 | |||
| +0 | |||
| +0 | |||
| +0 | |||
| +3 | |||
| +1 | |||
|- | |||
| 15 | |||
| +1 | |||
| +1 | |||
| +1 | |||
| +0 | |||
| +0 | |||
| +5 | |||
| +1 | |||
|- | |||
| 20 | |||
| +1 | |||
| +1 | |||
| +1 | |||
| +1 | |||
| +1 | |||
| +6 | |||
| +2 | |||
|- | |||
| 25 | |||
| +2 | |||
| +2 | |||
| +2 | |||
| +2 | |||
| +2 | |||
| +8 | |||
| +2 | |||
|- | |||
| 30 | |||
| +3 | |||
| +3 | |||
| +3 | |||
| +3 | |||
| +3 | |||
| +10 | |||
| +3 | |||
|} | |||
===Mechanical Notes=== | |||
:Characters no longer need Fighter levels to reduce the movement speed penalty; the penalty was completely removed from Arelith. | |||
:The STR/DEX bonus is soft; it will count toward the +12 magical cap. | |||
:Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them. | |||
:A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus. | |||
:The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus '''or''' Ring/Weapon/Spells. | |||
== External Links == | == External Links == |
Revision as of 12:57, 7 May 2016
NWN Requirements
- None
Arelith Changes
- +1 Discipline each 3 levels.
- +1 Strength OR Dexterity each 10 levels.
- The stat bonus is Strength unless the base Dexterity is larger than the other.
- Shield AC Bonus (+1 at 5, +2 at 25, +3 at 30)
- Armor AC Bonus (+1 at 10, +2 at 25, +3 at 30)
- Helmet AC Bonus (+1 at 15, +2 at 25, +3 at 30)
- Weapon Attack Bonus (+1 at 20, +2 at 25, +3 at 30)
- Weapon Damage Bonus (+1 at 20, +2 at 25, +3 at 30)
- All the AC, Attack and Damage bonus stacks with equipment.
- This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
Level | Shield AC | Armor AC | Helmet Deflection AC | Attack Bonus | Damage Bonus | Discipline Bonus | STR/DEX Bonus |
---|---|---|---|---|---|---|---|
5 | +1 | +0 | +0 | +0 | +0 | +1 | +0 |
10 | +1 | +1 | +0 | +0 | +0 | +3 | +1 |
15 | +1 | +1 | +1 | +0 | +0 | +5 | +1 |
20 | +1 | +1 | +1 | +1 | +1 | +6 | +2 |
25 | +2 | +2 | +2 | +2 | +2 | +8 | +2 |
30 | +3 | +3 | +3 | +3 | +3 | +10 | +3 |
Mechanical Notes
- Characters no longer need Fighter levels to reduce the movement speed penalty; the penalty was completely removed from Arelith.
- The STR/DEX bonus is soft; it will count toward the +12 magical cap.
- Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
- A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus.
- The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.
External Links
- Information about default NWN class are available on NWNWiki.