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== Arelith Changes ==
== Arelith Changes ==
* Fighters receive a +1 boost to AC or AB for every 5 Fighter levels, on Weapons, Armor, Shields, and Helmets. (+6 Enhancement Bonus to Weapons and +6 AC Bonus on Armor/Helmet/Shield, at level 30)
 
* Any character with fighter levels will have the normal Armor Movement Speed Penalty reduced by 10% (No penalty for Medium, 10% penalty for Heavy)
* +1 Discipline each 3 levels.
* Characters who have more than 50% of their class levels in Fighter will completely ignore Armor Movement Speed Penalties.
* +1 ''Strength'' OR ''Dexterity'' each 10 levels.
: The stat bonus is ''Strength'' unless the base ''Dexterity'' is larger than the other. 
* Shield AC Bonus (+1 at 5, +2 at 25, +3 at 30)
* Armor AC Bonus (+1 at 10, +2 at 25, +3 at 30)
* Helmet AC Bonus (+1 at 15, +2 at 25, +3 at 30)
* Weapon Attack Bonus (+1 at 20, +2 at 25, +3 at 30)
* Weapon Damage Bonus (+1 at 20, +2 at 25, +3 at 30)
 
:All the AC, Attack and Damage bonus '''stacks''' with equipment.
:This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects. 
 
{| border="1" cellpadding="5" cellspacing="1"
!width="40pt" align="center"| Level
!width="40pt" align="center"| Shield AC
!width="40pt" align="center"| Armor AC
!width="40pt" align="center"| Helmet Deflection AC
!width="40pt" align="center"| Attack Bonus
!width="40pt" align="center"| Damage Bonus
!width="40pt" align="center"| Discipline Bonus
!width="40pt" align="center"| STR/DEX Bonus
|-
| 5
| +1
| +0
| +0
| +0
| +0
| +1
| +0
|-
| 10
| +1
| +1
| +0
| +0
| +0
| +3
| +1
|-
| 15
| +1
| +1
| +1
| +0
| +0
| +5
| +1
|-
| 20
| +1
| +1
| +1
| +1
| +1
| +6
| +2
|-
| 25
| +2
| +2
| +2
| +2
| +2
| +8
| +2
|-
| 30
| +3
| +3
| +3
| +3
| +3
| +10
| +3
|}
 
===Mechanical Notes===
 
:Characters no longer need Fighter levels to reduce the movement speed penalty; the penalty was completely removed from Arelith.
:The STR/DEX bonus is soft; it will count toward the +12 magical cap.
:Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
:A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus.
:The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus '''or''' Ring/Weapon/Spells.  
 


== External Links ==
== External Links ==

Revision as of 12:57, 7 May 2016

NWN Requirements

  • None

Arelith Changes

  • +1 Discipline each 3 levels.
  • +1 Strength OR Dexterity each 10 levels.
The stat bonus is Strength unless the base Dexterity is larger than the other.
  • Shield AC Bonus (+1 at 5, +2 at 25, +3 at 30)
  • Armor AC Bonus (+1 at 10, +2 at 25, +3 at 30)
  • Helmet AC Bonus (+1 at 15, +2 at 25, +3 at 30)
  • Weapon Attack Bonus (+1 at 20, +2 at 25, +3 at 30)
  • Weapon Damage Bonus (+1 at 20, +2 at 25, +3 at 30)
All the AC, Attack and Damage bonus stacks with equipment.
This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
Level Shield AC Armor AC Helmet Deflection AC Attack Bonus Damage Bonus Discipline Bonus STR/DEX Bonus
5 +1 +0 +0 +0 +0 +1 +0
10 +1 +1 +0 +0 +0 +3 +1
15 +1 +1 +1 +0 +0 +5 +1
20 +1 +1 +1 +1 +1 +6 +2
25 +2 +2 +2 +2 +2 +8 +2
30 +3 +3 +3 +3 +3 +10 +3

Mechanical Notes

Characters no longer need Fighter levels to reduce the movement speed penalty; the penalty was completely removed from Arelith.
The STR/DEX bonus is soft; it will count toward the +12 magical cap.
Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus.
The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.


External Links

Information about default NWN class are available on NWNWiki.