Jump to content

Turn Undead/feat: Difference between revisions

From Arelith Wiki
ElevenOne (talk | contribs)
Created the turn undead feat page
 
ElevenOne (talk | contribs)
Updated the class requirements
Line 1: Line 1:
{{FeatPage
{{FeatPage
| Type of feat      = [[:Category:Cleric Class Feats|Cleric Class]], [[:Category:Paladin Class Feats|Paladin Class]], [[:Category:Blackguard Feats|Blackguard Class]],  [[:Category:Harper Paragon Feats|Harper Paragon Class]], [[:Category:Zhentarim Enforcer Feats|Zhentarim Enforcer Class]], [[:Category:Harbinger Bonus Feats|Harbinger Class Bonus]], [[:Category:Harper Priest Bonus Feats|Harper Priest Bonus]]
| Type of feat      = [[:Category:Cleric Class Feats|Cleric Class]], [[:Category:Paladin Class Feats|Paladin Class]], [[:Category:Blackguard Feats|Blackguard Class]],  [[:Category:Harper Paragon Feats|Harper Paragon Class]], [[:Category:Zhentarim Enforcer Feats|Zhentarim Enforcer Class]], [[:Category:Harbinger Bonus Feats|Harbinger Class Bonus]], [[:Category:Harper Priest Bonus Feats|Harper Priest Bonus]]
| Prerequisite      = 21st level, dexterity 25+
| Prerequisite      = [[Harper#Harper_Priest|Harper Priest]] 1, [[Harbinger|Harbinger (Divine Patronage Feat)]] 5
| Automatically granted by =  [[Cleric]] 1, [[Paladin]] 3, [[Blackguard]] 3, [[Harper#Harper_Paragon|Harper Paragon]] 3, [[Zhentarim#Zhentarim_Enforcer|Zhentarim Enforcer]] 3
| Required for      = Divine Might, Divine Shield, Improved Turning, Planar Turning.
| Required for      = Divine Might, Divine Shield, Improved Turning, Planar Turning.
| Specifics        = With this feat, the character can inflict a number of effects (see below) on the affected targets. This ability may be actived three times, plus the character's charisma modifier. It replenishes a single activation every 10-11.5 minutes. Refreshes sequentially, once one cool down is complete the next replenishment will begin automatically. The character's relevent class levels (see below) and charisma are used to determine how many undead are turned.
| Specifics        = With this feat, the character can inflict a number of effects (see below) on the affected targets. This ability may be actived three times, plus the character's charisma modifier. It replenishes a single activation every 10-11.5 minutes. Refreshes sequentially, once one cool down is complete the next replenishment will begin automatically. The character's relevent class levels (see below) and charisma are used to determine how many undead are turned.

Revision as of 20:03, 14 January 2025

Type of feat: Cleric Class, Paladin Class, Blackguard Class, Harper Paragon Class, Zhentarim Enforcer Class, Harbinger Class Bonus, Harper Priest Bonus
Prerequisite: Harper Priest 1, Harbinger (Divine Patronage Feat) 5
Automatically granted by: Cleric 1, Paladin 3, Blackguard 3, Harper Paragon 3, Zhentarim Enforcer 3
Required for: Divine Might, Divine Shield, Improved Turning, Planar Turning.
Specifics: With this feat, the character can inflict a number of effects (see below) on the affected targets. This ability may be actived three times, plus the character's charisma modifier. It replenishes a single activation every 10-11.5 minutes. Refreshes sequentially, once one cool down is complete the next replenishment will begin automatically. The character's relevent class levels (see below) and charisma are used to determine how many undead are turned.
  • Command: Turns target into a henchman, wanders off if removed from party.
  • Damage: Very specific domain interactions with certain targets will result in damaging the turned creatures.
  • Destroy: Target is destroyed
  • Fear: Applies 50% Spell Failure and -10 malus to AB, AC, saves, and skills.
  • Neutralize: Target turns neutral and wanders off. Works for matching character and target alignments.
    • Example: a Good aligned Good Domain Cleric turning a celestial, an evil aligned Evil Domain Cleric turning a fiend, or a neutral aligned Animal/Plant Cleric turning a neutral animal
  • Rebuke: Target is stunned.

Note: All of the above effects are automatically calculated and applied. Players only need to use on the Turn Undead feat. All can Neutralize, Destroy, Rebuke, or Fear the affected creatures (T), but only a select few can Command (C) or Damage (X) certain creatures (see feat page notes for more details).

Use: Selected