Death Domain: Difference between revisions
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→Domain Spell List: inflict moderate wounds change to spellbook page |
→Spell Interactions: swapped external spell references to internal spell references |
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===Spell Interactions=== | ===Spell Interactions=== | ||
* Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree): | * Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree): | ||
:* [ | :* [[Inflict Light Wounds]] | ||
:* [ | :* [[Inflict Moderate Wounds]] | ||
:* [ | :* [[Inflict Serious Wounds]] | ||
:* [ | :* [[Inflict Critical Wounds]] | ||
:* [ | :* [[Harm|Harm (20% Empowered)]] | ||
* Better [ | * Better [[Death Armor]] Scaling (1 Dmg/CL instead of 1 Dmg/2CL) | ||
== Domain Spell List == | == Domain Spell List == |
Revision as of 02:52, 21 July 2022
A Cleric with Death Domain is one with the concept of the end of life and repose.
Domain Special Abilities
Bonus Abilities
- (none)
Activation Abilities
- Able to Turn undead. (See Turn Undead)
- Deals Magic damage to target if it cannot be Commanded
Spell Interactions
- Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree):
- Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)
Domain Spell List
- Inflict Moderate Wounds(1)
- Death Armor(2)
- Inflict Critical Wounds(3)
- Finger of Agony(4)
- Undeath to Death(5)
- Circle of Death(6)
- Halt Undead(7)
- Undeath's Eternal Foe(8)]
- Wail of the Banshee(9)
Notes
- Empowered spells from Death domain can be double empowered through meta magic, except Harm.
- Harm is empowered from Death domain by 20% (not 50%)
- Turn Undead has been extensively customized on Arelith. Read more here.