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Daze: Difference between revisions

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updating category
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Enchantment School|0]]
[[Category:Sorcerer Spells|0]]
[[Category:Spellsword Spells|0]]
[[Category:Bard Spells|0]]
[[Category:Wizard Spells|0]]


==Arelith Changes==
==Arelith Changes==

Revision as of 20:16, 6 June 2022

   Daze
   Caster Level(s): Bard 0, Spellsword 0, Wizard / Sorcerer 0
   Innate Level: 0
   School: Enchantment
   Descriptor(s): Mind-Affecting
   Component(s): Verbal, Somatic
   Range: Long
   Area of Effect / Target: Single
   Duration: 1d2 Rounds
   Additional Counter Spells: Clarity
   Save: Will Partial
   Spell Resistance: Yes
   
   This spell inflicts 1d4 psychic damage for every 3 caster levels to the target. If the target is a humanoid creature with less Hit Dice than the caster level and fails their will saving throw, they are also dazed for 1d2 rounds.

Arelith Changes

Daze: Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target. Works against any creature with hit dice less than or equal to the caster's class level.

Infinite casting; uses are automatically replenished after casting. See Cantrip changes.