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Suffering Domain: Difference between revisions

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===Spell Interactions===
===Spell Interactions===
* Empower Inflict<sup>1</sup> - The following inflict spells are cast as if with the [https://nwn.fandom.com/wiki/Empower_spell empower spell] feat:  
* Vampiric Inflict<sup>1</sup> - The following inflict spells are cast resulting in [https://nwn.fandom.com/wiki/Regeneration:_vampiric Vampiric Regeneration] for 1/2 inflicted damage:  
:* [https://nwn.fandom.com/wiki/Inflict_minor_wounds Inflict Minor Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_minor_wounds Inflict Minor Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_light_wounds Inflict Light Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_light_wounds Inflict Light Wounds]
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:* [https://nwn.fandom.com/wiki/Inflict_serious_wounds Inflict Serious Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_serious_wounds Inflict Serious Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_critical_wounds Inflict Critical Wounds]
:* [https://nwn.fandom.com/wiki/Inflict_critical_wounds Inflict Critical Wounds]
: '''Note''': [https://nwn.fandom.com/wiki/Harm Harm] is '''NOT''' Empowered
: '''Note''': [https://nwn.fandom.com/wiki/Harm Harm] is '''NOT''' Vampiric


== Domain Spell List ==
== Domain Spell List ==

Revision as of 01:36, 15 January 2022

A Cleric with Suffering Domain is bound to the concept of endurance and pain.



Domain Special Abilities

Bonus Abilities

  • Overheal: The Cleric converts excess healing into temporary hit points. The hit point bonus is limited to 2 per Cleric, Harper Priest and Zhentarim Fear Speaker levels, and lasts for a period of three rounds. The duration is refreshed on further applications of Overheal.
  • Regenerate refreshes and stacks the Overheal hit point bonus, while Monstrous Regeneration doesn't.

Activation Abilities

Spell Interactions

  • Vampiric Inflict1 - The following inflict spells are cast resulting in Vampiric Regeneration for 1/2 inflicted damage:
Note: Harm is NOT Vampiric

Domain Spell List

Notes

  • 1The stated spells are empowered whenever cast by a character with this domain, regardless of the source of the spell. Most notably, this includes wands and potions (for undead).
  • Turn Undead has been extensively customized on Arelith. Read more here.