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Death Domain: Difference between revisions

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Domain Spell List: updated spell list
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* [https://nwn.fandom.com/wiki/Undeath_to_death Undeath to Death(5)]
* [https://nwn.fandom.com/wiki/Undeath_to_death Undeath to Death(5)]
* [https://nwn.fandom.com/wiki/Circle_of_death Circle of Death(6)]
* [https://nwn.fandom.com/wiki/Circle_of_death Circle of Death(6)]
* [Spell_changes#Halt_Undead|Halt Undead(7)]
* [[Spell_changes#Halt_Undead|Halt Undead(7)]]
* [https://nwn.fandom.com/wiki/Undeath%27s_eternal_foe Undeath's Eternal Foe(8)]]
* [https://nwn.fandom.com/wiki/Undeath%27s_eternal_foe Undeath's Eternal Foe(8)]]
* [https://nwn.fandom.com/wiki/Wail_of_the_banshee Wail of the Banshee(9)]
* [https://nwn.fandom.com/wiki/Wail_of_the_banshee Wail of the Banshee(9)]

Revision as of 02:26, 31 December 2021

A Cleric with Death Domain is one with the concept of the end of life and repose.



Domain Special Abilities

Bonus Abilities

  • (none)

Activation Abilities

  • Able to Turn undead. (See Turn Undead)
    • Deals Magic damage to target if it cannot be Commanded

Spell Interactions

  • Death Domain empowers all Inflict Wounds spells, including harm (to a lesser degree):
  • Better Death Armor Scaling (1 Dmg/CL instead of 1 Dmg/2CL)

Domain Spell List

Notes

  • Empowered spells from Death domain can be double empowered through meta magic, except Harm.
    • Harm is empowered from Death domain by 20% (not 50%)
  • Turn Undead has been extensively customized on Arelith. Read more here.