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Strength Domain: Difference between revisions

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updated with latest domain changes
Zanithar (talk | contribs)
Domain Special Abilities: removed divine strength
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* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Elemental Elementals] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier.
* <s>Divine Strength - The [[Cleric]] gains a bonus to strength equal to 2 + 1 per 3 [https://nwn.fandom.com/wiki/Class_level cleric levels]. The effect lasts for 5 rounds + the cleric's charisma modifier.</s>


===Spell Interactions===
===Spell Interactions===

Revision as of 10:10, 16 August 2021

A cleric with Strength Domain is at one with their own robustness and the idea of raw power.



Domain Special Abilities

Bonus Abilities

  • (none)

Activation Abilities

Spell Interactions

Domain Spell List

Notes

  • Divine Strength can be used once per day.
  • Turn Undead has been extensively customized on Arelith. Read more here.