Plant Domain: Difference between revisions
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===Activation Abilities=== | ===Activation Abilities=== | ||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
* Able to Turn [https://nwn.fandom.com/wiki/Aberration | * Able to Turn [https://nwn.fandom.com/wiki/Aberration Aberrations], [https://nwn.fandom.com/wiki/Animal Animals], [https://nwn.fandom.com/wiki/Beast Beasts], [https://nwn.fandom.com/wiki/Magical_beast Magical Beasts], [https://nwn.fandom.com/wiki/Vermin Vermin] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
===Spell Interactions=== | ===Spell Interactions=== |
Revision as of 12:43, 12 August 2021
A Cleric with Plant Domain is one with flora and the forest.
Domain Special Abilities
Bonus Abilities
- Automatically gains Animal_language at 6th Cleric level
Activation Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Aberrations, Animals, Beasts, Magical Beasts, Vermin as if they were Undead. (See Turn Undead)
Spell Interactions
- (none)
Domain Spell List
- Entangle(1)
- One With The Land(2)
- Barkskin(3)
- Monstrous Regeneration(4)
- Vine Mine(5)
- Regeneration(6)
- Creeping Doom(7)
- Nature's Balance(8)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.