Good Domain: Difference between revisions
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== Domain Special Abilities == | == Domain Special Abilities == | ||
* | |||
===Active Abilities=== | |||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
* Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | |||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
* (none) | |||
== Bonus Spells == | == Bonus Spells == |
Revision as of 12:33, 25 July 2021
A Cleric with Good Domain is at one with the Idea of Good.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Outsiders as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- (none)
Bonus Spells
- Magic Circle Against Alignment(2)
- Good Hope(3)
- Lesser Planar Binding(4)
- Planar Binding(5)
- Word Of Faith(6)
- Aura Versus Alignment(7)
- Gate(8)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- Outsiders have turn resistance equal to their spell resistance. Planar turning reduces this resistance by 1/2.
- Gate has been added to the Extend Spell metamagic feat spell list.