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Good Domain: Difference between revisions

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== Domain Special Abilities ==
== Domain Special Abilities ==
* Turn Outsiders - Able to [https://nwn.fandom.com/wiki/Turn_undead turn] [https://nwn.fandom.com/wiki/Outsider outsiders] as if they were [https://nwn.fandom.com/wiki/Undead undead].
 
===Active Abilities===
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
 
===Passive Abilities===
* (none)
 
===Spell Interactions===
* (none)


== Bonus Spells ==
== Bonus Spells ==

Revision as of 12:33, 25 July 2021

A Cleric with Good Domain is at one with the Idea of Good.



Domain Special Abilities

Active Abilities

Passive Abilities

  • (none)

Spell Interactions

  • (none)

Bonus Spells

Notes