Evil Domain: Difference between revisions
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== Domain Special Abilities == | == Domain Special Abilities == | ||
===Active Abilities=== | |||
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
* Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | * Able to Turn [https://nwn.fandom.com/wiki/Outsiders Outsiders] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]]) | ||
===Passive Abilities=== | |||
* (none) | |||
===Spell Interactions=== | |||
* (none) | |||
== Domain Spell List == | == Domain Spell List == |
Revision as of 12:16, 25 July 2021
A Cleric with Evil Domain is at one with the ideal of Evil.
Domain Special Abilities
Active Abilities
- Able to Turn Undead. (See Turn Undead)
- Able to Turn Outsiders as if they were Undead. (See Turn Undead)
Passive Abilities
- (none)
Spell Interactions
- (none)
Domain Spell List
- Negative Energy Ray(1)
- Magic Circle Against Alignment(3)
- Crushing Despair(4)
- Lesser Planar Binding(5)
- Blasphemy(6)
- Aura versus Alignment(7)
- Gate(8)
Notes
- Turn Undead has been extensively customized on Arelith. Read more here.
- Outsiders have turn resistance equal to their spell resistance. Planar turning reduces this resistance by 1/2.
- Gate has been added to the Extend Spell metamagic feat spell list.