Jump to content

Trickery Domain: Difference between revisions

From Arelith Wiki
Zanithar (talk | contribs)
Zanithar (talk | contribs)
Line 3: Line 3:
== Domain Special Abilities ==
== Domain Special Abilities ==


* Divine Trickery - Bonus to hide, [[http://wiki.nwnarelith.com/Skill_changes#Modified_Skills leadership]], search, disable trap, move silently, open lock, and [http://wiki.nwnarelith.com/Skill_changes#Modified_Skills sleight of hand] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.
* Divine Trickery - Bonus to hide, [[Skill_changes#Modified_Skills|leadership]], search, disable trap, move silently, open lock, and [Skill_changes#Modified_Skills|sleight of hand] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier.


== Domain Spell List ==
== Domain Spell List ==

Revision as of 12:21, 19 June 2021

A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.

Domain Special Abilities

  • Divine Trickery - Bonus to hide, leadership, search, disable trap, move silently, open lock, and [Skill_changes#Modified_Skills|sleight of hand] checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.

Domain Spell List

Notes

  • Divine Trickery can be used once per day.

Custom content notes