Trickery Domain: Difference between revisions
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== Domain Special Abilities == | == Domain Special Abilities == | ||
Divine Trickery - Bonus to hide, [[http://wiki.nwnarelith.com/Skill_changes#Modified_Skills leadership]], search, disable trap, move silently, open lock, and [http://wiki.nwnarelith.com/Skill_changes#Modified_Skills sleight of hand] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier. | * Divine Trickery - Bonus to hide, [[http://wiki.nwnarelith.com/Skill_changes#Modified_Skills leadership]], search, disable trap, move silently, open lock, and [http://wiki.nwnarelith.com/Skill_changes#Modified_Skills sleight of hand] checks equal to 1 + 1 per 2 [https://nwn.fandom.com/wiki/Class_level cleric levels]. This effect lasts for 5 turns + the cleric's charisma modifier. | ||
== Domain Spell List == | == Domain Spell List == |
Revision as of 12:20, 19 June 2021
A Cleric with Trickery Domain is given insight into obfuscation and the way of scamps.
Domain Special Abilities
- Divine Trickery - Bonus to hide, [leadership], search, disable trap, move silently, open lock, and sleight of hand checks equal to 1 + 1 per 2 cleric levels. This effect lasts for 5 turns + the cleric's charisma modifier.
Domain Spell List
- Camouflage(1)
- Invisibility(2)
- Invisibility Sphere(3)
- Displacement(4)
- Improved Invisibility(5)
- Confusion(6)
Notes
- Divine Trickery can be used once per day.