Fighter: Difference between revisions
Appearance
→Arelith Changes: updated with new custom fighter feats |
|||
Line 4: | Line 4: | ||
== Arelith Changes == | == Arelith Changes == | ||
* New Feat: Armored Vigil | |||
: Granted at level 3. | |||
: Rest in Medium Armor (Heavy Armor to be added in future). | |||
* New Fear: Field Maintenance | |||
: Granted at Fighter level 10. | |||
: Slightly repair some equipment on rest. | |||
* +10 Discipline at fighter level 28. | * +10 Discipline at fighter level 28. | ||
* +1 ''Strength'' OR ''Dexterity'' each 10 levels. | * +1 ''Strength'' OR ''Dexterity'' each 10 levels. |
Revision as of 00:59, 27 July 2020
NWN Requirements
- None
Arelith Changes
- New Feat: Armored Vigil
- Granted at level 3.
- Rest in Medium Armor (Heavy Armor to be added in future).
- New Fear: Field Maintenance
- Granted at Fighter level 10.
- Slightly repair some equipment on rest.
- +10 Discipline at fighter level 28.
- +1 Strength OR Dexterity each 10 levels.
- The stat bonus is Strength unless the base Dexterity is larger than the other.
- Armor AC Bonus (+1 at 5, +2 at 25, +3 at 28)
- Shield AC Bonus (+1 at 10, +2 at 25, +3 at 28)
- Helmet AC Bonus (Deflection) (+1 at 15, +2 at 25, +3 at 28)
- Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 28)
- Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 28)
- All the AC, Attack and Damage bonus stacks with equipment.
- This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
- See also: The Weapons Table and the Armors Table.
Fighter Level | Armor AC | Shield AC | Helmet Deflection AC | Attack Bonus | Damage Bonus | STR/DEX Bonus |
---|---|---|---|---|---|---|
5 | +1 | +0 | +0 | +0 | +0 | +0 |
10 | +1 | +1 | +0 | +0 | +0 | +1 |
15 | +1 | +1 | +1 | +0 | +0 | +1 |
20 | +1 | +1 | +1 | +0 | +0 | +2 |
23 | +1 | +1 | +1 | +1 | +1 | +2 |
25 | +2 | +2 | +2 | +2 | +2 | +2 |
28 | +3 | +3 | +3 | +3 | +3 | +3 |
Mechanical Notes
- The STR/DEX bonus is soft; it will count toward the +12 magical cap.
- Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
- A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
- The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.
External Links
- Information about default NWN class are available on NWNWiki.