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== Arelith Changes ==
== Arelith Changes ==


* +1 Discipline each 3 levels.
* +10 Discipline at fighter level 28.
* +1 ''Strength'' OR ''Dexterity'' each 10 levels.
* +1 ''Strength'' OR ''Dexterity'' each 10 levels.
: The stat bonus is ''Strength'' unless the base ''Dexterity'' is larger than the other.   
: The stat bonus is ''Strength'' unless the base ''Dexterity'' is larger than the other.   
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!width="40pt" align="center"| Attack Bonus
!width="40pt" align="center"| Attack Bonus
!width="40pt" align="center"| Damage Bonus
!width="40pt" align="center"| Damage Bonus
!width="40pt" align="center"| Discipline Bonus
!width="40pt" align="center"| STR/DEX Bonus
!width="40pt" align="center"| STR/DEX Bonus
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Revision as of 22:26, 16 January 2018

NWN Requirements

  • None

Arelith Changes

  • +10 Discipline at fighter level 28.
  • +1 Strength OR Dexterity each 10 levels.
The stat bonus is Strength unless the base Dexterity is larger than the other.
  • Armor AC Bonus (+1 at 5, +2 at 25, +3 at 30)
  • Shield AC Bonus (+1 at 10, +2 at 25, +3 at 30)
  • Helmet AC Bonus (Deflection) (+1 at 15, +2 at 25, +3 at 30)
  • Weapon Attack Bonus (+1 at 23, +2 at 25, +3 at 30)
  • Weapon Damage Bonus (+1 at 23, +2 at 25, +3 at 30)
All the AC, Attack and Damage bonus stacks with equipment.
This means, that a level 25 fighter (+2 AB) using a Masterly Damask weapon (+3) would have a total bonus of +5 AB, and thus pierce most damage reduction effects.
See also: The Weapons Table and the Armors Table.
Fighter Level Armor AC Shield AC Helmet Deflection AC Attack Bonus Damage Bonus STR/DEX Bonus
5 +1 +0 +0 +0 +0 +0
10 +1 +1 +0 +0 +0 +1
15 +1 +1 +1 +0 +0 +1
20 +1 +1 +1 +0 +0 +2
23 +1 +1 +1 +1 +1 +2
25 +2 +2 +2 +2 +2 +2
30 +3 +3 +3 +3 +3 +3

Mechanical Notes

The STR/DEX bonus is soft; it will count toward the +12 magical cap.
Note that the AB/Damage/AC item stacking of the fighter is exclusive of the fighter's abilities, and there's no other way to stack them.
A shield, helmet and armor/clothing must be equipped in order to receive the respective AC bonus, and a weapon for the AB and damage bonus - unarmed attacks will not benefit.
The AC bonus for the helmet is Deflection, a source of AC that may also be found in rings, cloaks and other even less common sources. The Fighter bonus AC will only stack with the helmet's AC; not rings or else. You will use whichever Deflection is higher; Helmet+Fighter Bonus or Ring/Weapon/Spells.

External Links

Information about default NWN class are available on NWNWiki.