Class Spell Changes: Difference between revisions
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Finally done with that... now to link it all around |
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:'''Bigby's Grasping Hand''': Has a reflex save. | :'''Bigby's Grasping Hand''': Has a reflex save. | ||
:'''Mordenkainen's Sword''': Duration increased to Turns/level. | :'''Mordenkainen's Sword''': Duration increased to Turns/level. | ||
:'''Prismatic Spray''': [[Wild | :'''Prismatic Spray''': [[Wild mage]]s roll twice for the effect table. | ||
===Eighth Circle=== | ===Eighth Circle=== | ||
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:'''Timestop''': Only affects the area in which it is cast. Also has a cooldown timer 240 seconds. | :'''Timestop''': Only affects the area in which it is cast. Also has a cooldown timer 240 seconds. | ||
:'''Weird''': Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die. | :'''Weird''': Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die. | ||
==[[Cleric]]== | ==[[Cleric]]== |
Revision as of 02:52, 17 September 2016
Spell changes organized by class.
Mage
Sorcerer, Wizard, and all their subclasses.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Shield: Protects against Lesser and Greater Missile Storm with Greater Spell Focus: Abjuration.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Continual Flame: Lasts 24 hours.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Death Armor: Replaces any other "backlash" armor spell.
- Flame Weapon: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Invisibility: Lasts Rounds/level.
- Knock: Cannot open doors, only containers.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Web: Affected by Persistent Area spell changes. No spell resistance check.
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Stinking Cloud: Affected by Persistent Area spells changes. Has no spell resistance check.
Fourth Circle
- Elemental Shield: Replaces any other "backlash" armor spell.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
- Phantasmal Killer: Fears target for Rounds/level on failed will save. A target that fails their fortitude save still dies.
- Summon Shadow: Gains +1 AB, +1 AC, and +12 hit points per Illusion Focus.
- Shadow Conjuration: Mage armor: Does not stack with itself or other mage armors.
- Shadow Conjuration: Changed school to Illusion.
- Wall of Fire: Damage increased to 2d6 + 1 per caster level, with no saving throw. Deals double damage to undead.
Fifth Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Bigby's Interposing Hand:: Has a reflex save.
- Cloudkill: Affected by Persistent Area spell changes. Has no spell resistance check. Deals 1d4+1 CON damage per round to all creatures in the area of effect (fortitude save for half).
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Greater Shadow Conjuration: Changed School to Illusion.
- Lesser Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Mestil's Acid Sheath: Replaces any other "backlash" armor spell.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
- Acid Fog: Affected by Persistent Area spell changes. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Has no spell resistance check.
- Bigby's Forceful Hand: Has a reflex save.
- Flesh to Stone: Duration changed to Turns/2 Levels.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Isaac's Greater Missile Storm: Cannot strike one target with more than ten missiles. This limits it to only producing ten missiles if only one viable target is present upon casting.
- Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Shades: Changed school to Illusion.
- True Seeing: Duration changed to Rounds/level.
Seventh Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Bigby's Grasping Hand: Has a reflex save.
- Mordenkainen's Sword: Duration increased to Turns/level.
- Prismatic Spray: Wild mages roll twice for the effect table.
Eighth Circle
- Blackstaff: Also works with magic staves and dire maces. Works with magic weapons and stacks with other weapon buff spells.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Planar Binding: Creatures are slightly stronger with each Conjuration Focus. Ignores Caster's Alignment.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Incendiary Cloud: Affected by Persistent Area spell changes. Damage increased to 4d6 + 1d6 per 2 levels (reflex save for half damage), and creatures within the area of effect are blinded (no save)
Ninth Circle
- Bigby's Crushing Hand: Has a reflex save.
- Black Blade of Disaster: Slightly rebalanced and empowered. Has permanent haste.
- Gate: May summon a Good, Neutral or Evil creature.
- Mordenkainen's Disjunction: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Timestop: Only affects the area in which it is cast. Also has a cooldown timer 240 seconds.
- Weird: Fears targets for Rounds/level on a failed will save. Targets that fail their fortitude saves still die.
Cleric
Without counting domain spells
Cantrips
No changes
First Circle
- Bless: Changed to Rounds/level. For Healers it lasts Turns/level.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Find Traps: Reveals traps, does not disarm them.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Animate Dead: Is affected by the Undead Summoning changes.
- Continual Flame: Lasts 24 hours.
- Darkfire: Lasts Turns/level. Damage caps at CL 10. Replaces other weapon buff spells, does not work with enchanted weapons.
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Freedom of Movement: Doesn't protect from movement speed reduction effects, Slow and Web spells.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Fifth Circle
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- True Seeing: Duration changed to Rounds/level.
Sixth Circle
- Banishment: Also blocks all new summoning in the area for 60 seconds.
- Create Undead: Is affected by the Undead Summoning changes.
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Sanctuary: Lasts Rounds/4 levels and it has a cooldown timer of 240 seconds.
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
Seventh Circle
- Greater Restoration: Has 240 seconds of cooldown timer before it can be casted again.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
Eighth Circle
- Create Greater Undead: Is affected by the Undead Summoning changes.
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Ninth Circle
- Gate: May summon a Good, Neutral or Evil creature.
Druid
Only balance-friendly spells here.
Cantrips
No changes.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to IX): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
Third Circle
- Call Lightning: Damage dice are upgraded from d6s to d10s when the spell is cast outside during rain or thunderstorm.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
- Spike Growth: Affected by Persistent Area spells changes.
Fourth Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
Fifth Circle
- Awaken: Also grants +1 deflection AC/3 levels.
- Monstrous Regeneration: Duration changed to Turns/level. Does not stack with itself or Regenerate.
- Vine Mine: Camouflage: Grants Hide in Plain Sight to all allies while they remain within the area of effect.
Sixth Circle
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Regenerate: Duration changed to Turns/level. Does not stack with itself or Monstrous Regeneration.
- Stonehold: Affected by Persistent Area spells changes.
Seventh Circle
- Harm: Deals 10 points of damage per caster level.
- Heal: Heals 100 + 5*CL. Capped at 200 at level 20.
- True Seeing: Duration changed to Rounds/level.
Eighth Circle
No changes.
Ninth Circle
- Mass Heal: Heals 150 + 5*CL . Capped at 300 at level 30.
Bard
Includes Favoured Soul and Warlock.
Cantrips
- Daze: Works against any creature with hit dice less than or equal to the caster's class level.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Lesser Dispel: Each Abjuration foci increases dispel's power by +2 over the cap.
- Magic Weapon: Replaces other weapon buff spells, does not work with enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
- Summon Creature I (to VI): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Cloud of Bewilderment: Affected by Persistent Area spell changes.
- Darkness: Non-hostile spell (does not anger friendly NPCs).
- Invisibility: Lasts Rounds/level.
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Find Traps: Reveals traps, does not disarm them.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
- Gust of Winds: Opens doors.
- Invisibility Sphere: Lasts Rounds/level
- Keen Edge: Replaces other weapon buff spells, does not work with enchanted weapons.
- Wounding Whispers: Replaces any other "backlash" armor spell.
Fourth Circle
- Dismissal: Also blocks all new summoning in the area for 30 seconds.
- Dominate Person: Duration changed to 2 Turns+Turns/3 levels. Additionally effects orcs, monstrous humanoid, goblinoid, and reptilian humanoids.
- Improved Invisibility: Invisibility lasts Rounds/level. Concealment effect is still Turns/level.
Fifth Circle
- Greater Dispelling: Caps at level 20. Each Abjuration foci increases dispel's power by +2 over the cap.
- Healing Circle: Level cap removed. Also, when casted it creates a stationary zone below the caster that heals all creatures within the area of effect each round for a period of three rounds, for a total of up to 3 * (1d8 + Caster Level) additional healing to all creatures that remain within the area of effect.
- Mind fog: Affected by Persistent Area spell changes. All creatures in the area of effect take a 2d6 will save penalty (will save for half) and are dazed for 1 round (will save negates).
Sixth Circle
No changes.
Ranger
Also balance-friendly.
First Circle
- Grease: Affected by Persistent Area spells changes. Has no spell resistance check.
- Entangle: Affected by Persistent Area spells changes.
- Summon Creature I (to IV): Will summon creature one tier higher with Greater Spell Focus: Conjuration.
Second Circle
- Sleep: Works with any target with equal/lower level than caster's class level and affects (caster level + 1d4) hit dice worth of creatures. Empower Spell increases affected hit dice by 50%.
Third Circle
- Blade Thirst: Duration increased to 1 Turn / Level. Enhancement Bonus has been changed to 2 + 1 / 5 levels beyond the 11th (i.e. +2 at level 11, +3 at level 16, +4 at level 21, +5 at level 26). Additionally, the enchanted weapon gains an equivalent amount of Vampiric Regeneration. Can be applied to magic/enchanted weapons.
- Greater Magic Fang: Continues to scale past level 14. (+6 6/+6 at 17, +7 7/+7 at 20...)
Fourth Circle
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
Paladin
<Witty remark pending>
First Circle
- Bless: Changed to Rounds/level.
- Bless Weapon: Can be applied to magic/enchanted weapons.
- Protection From alignment: Gives +5 Saving Throw Bonus vs Mind Affecting Spells and Spell Like Abilities, instead of full immunity.
Second Circle
No changes
Third Circle
- Dispel Magic: Each Abjuration foci increases dispel's power by +2 over the cap.
- Greater Magic Weapon: Lasts Hours/3 levels. Replaces other weapon buff spells, does not work with enchanted weapons.
Fourth Circle
- Freedom of Movement: Does not protect from movement speed reduction effects, Slow and Web spells.
- Holy Sword: Replaces other weapon buff spells, does not work with enchanted weapons.