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A [[Cleric]] with [[Forge Domain]] is imbued with knowledge of craft and creation.
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== Domain Description ==
 
A character aligned with the Forge Domain is infused with the knowledge of craft and creation.
== Domain Special Abilities ==
== Domain Bonuses ==
 
===Abilities===
===Bonus Abilities===
* Hammer Proficiency: Proficient with all varieties of hammers, though not for the purposes of Weapon of Choice feat prerequisites.
* Automatically gains [[Feat_changes#Modified_Feats|Weapon Proficiency (Hammer)]]
* Increases [[Dweomercraft#Dweomercraft_Tiers| Magic Dweomercraft]] Tier by 1 (still follows [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] level gates).
* Increases [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] Tier by 1 (still follows [[Dweomercraft#Dweomercraft_Tiers|Dweomercraft]] level gates).
* Enhanced Crafting: Receive 10 additional maximum crafting points.
 
===Languages¹===
===Activation Abilities===
* None
* Able to Turn [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
===Turn Undead Bonus²===
* Able to Turn [https://nwn.fandom.com/wiki/Construct Constructs] as if they were [https://nwn.fandom.com/wiki/Undead Undead]. (See [[Turn Undead]])
* Turn, Rebuke or Command [https://nwn.fandom.com/wiki/Construct Constructs].
** Deals Magic damage to target if it cannot be Commanded
===Power³===
* Domain Power: Cast [[Deafening Clang]] once per round (Requires: Level 2 Cleric).
* Cast [[Deafening Clang]] without any limits. (Requires: Level 2 Cleric).


===Spell Interactions===
===Spell Interactions===
* Deafening Clang adds bonus magic damage vs. [https://nwn.fandom.com/wiki/Construct Constructs] equivalent to the sonic damage povided by the spell.
* Deafening Clang adds bonus magic damage vs. [https://nwn.fandom.com/wiki/Construct Constructs] equivalent to the sonic damage provided by the spell.


== Domain Spell List ==
== Domain Spell List ==
* [https://nwn.fandom.com/wiki/Deafening_clang Deafening Clang(1)]
* [[Deafening Clang]] (1)
* [https://nwn.fandom.com/wiki/Shelgarn%27s_persistent_blade Shelgarn's Persistent Blade(2)]
* [[Shelgarn's Persistent Blade]] (2)
* [https://nwn.fandom.com/wiki/https://nwn.fandom.com/wiki/Hammer_of_the_gods Hammer of the Gods(3)]
* [[Hammer of the Gods]] (3)
* [https://nwn.fandom.com/wiki/Stoneskin Stoneskin(4)]
* [[Stoneskin]] (4)
* [https://nwn.fandom.com/wiki/Elemental_shield Flame Shield(5)]
* [[Flame Shield]] (5)
* [https://nwn.fandom.com/wiki/Mordenkainen%27s_sword Mordenkainen's Sword(6)]
* [[Mordenkainen's Sword]] (6)
* [https://nwn.fandom.com/wiki/Great_thunderclap Great Thunderclap(7)]
* [[Great Thunderclap]] (7)
* [https://nwn.fandom.com/wiki/Inferno Inferno(8)]
* [[Inferno]] (8)
* [https://nwn.fandom.com/wiki/Black_blade_of_disaster Black Blade Of Disaster(9)]
* [[Black Blade of Disaster]] (9)


==Notes==
==Notes==
* [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
¹ If the domain gives a Bonus language, it requires 6 Class levels.
 
² [[Turn Undead]] has been extensively customized on Arelith.  Read more [[Turn Undead|here]].
 
³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels.


[[Category:Cleric domains]]
[[Category:Cleric domains]]

Latest revision as of 19:41, 10 June 2024

Domain Description

A character aligned with the Forge Domain is infused with the knowledge of craft and creation.

Domain Bonuses

Abilities

  • Hammer Proficiency: Proficient with all varieties of hammers, though not for the purposes of Weapon of Choice feat prerequisites.
  • Increases Magic Dweomercraft Tier by 1 (still follows Dweomercraft level gates).
  • Enhanced Crafting: Receive 10 additional maximum crafting points.

Languages¹

  • None

Turn Undead Bonus²

Power³

Spell Interactions

  • Deafening Clang adds bonus magic damage vs. Constructs equivalent to the sonic damage provided by the spell.

Domain Spell List

Notes

¹ If the domain gives a Bonus language, it requires 6 Class levels.

² Turn Undead has been extensively customized on Arelith. Read more here.

³ If the domain has a spell as a domain power, the requirement is the spell's innate levels * 2, for this domain is 2 Class levels.