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Familiar

From Arelith Wiki

Few notes to familiars on Arelith:

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
  • There is console command -familiar that allows player to speak through their familiar without possessing it.
  • A familiar may be summoned and unsummoned an unlimited number of times, until it is killed, after which the master must rest before summoning it again.
  • Familiars have an expanded skill set from their base NWN counterparts, however they do not gain levels along with their masters.