Background
Appearance
Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills in a small way.
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
Mithreas:
- "Stat bonuses are hard (because there's a cap of +12 and base stats matter for feat requirements)
- Skill bonuses are soft (because otherwise you'll have problems with leveling up)."
Thus -
- Ability score changes will be counted for feat prequisites.
- They will not be counted against limit of maximum 12 point temporary increase to ability.
After selection of background are all changes applied to the character immediately.
Backgrounds
A new character can have one of the following backgrounds:
Background | Effect |
---|---|
Bully | +1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save |
Devout | +1 will save, +1 concentration, -1 fortitude save, -1 bluff |
Farmer | +1 spot, +1 fortitude save, -1 appraise, -1 reflex save |
Fearless | +4 save vs. fear, -2 reflex save |
Fisherman | start with a fishin' pole (or fishin' pole jr. for small races) |
Flirt | +1 listen, +1 persuade, -2 intimidate |
Gypsy | +1 perform, +1 tumble, -1 concentration, -1 use magic device |
Healer | +2 heal, +1 lore, -1 STR |
Hunter | +1 move silently, +1 craft traps, -2 lore |
Natural Leader | +1 CHA, -1 CON, -1 reflex save, -1 fortitude save |
Noble | +1 art crafting, -2 concentration |
Peasant | +1 tailoring, -1 discipline |
Scholar | +1 lore, +1 concentration, -2 discipline |
Soldier | +1 discipline, +1 forging, -1 will save |
Tattle-tale | +1 lore, +1 bluff, -2 concentration |
Tribal | +1 fortitude saves, +1 taunt, -1 discipline, -1 will |
Troublemaker | +1 reflex save, +1 set traps, +1 pick pocket, -2 will save |
Wanderer | +1 appraise, +1 bluff, -1 will save |
Wild child | +1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise |
Wizard's apprentice | +1 spellcraft, +1 lore, +1 alchemy skill, -1 spot, -1 fortitude save |
Politician | grants bonuses to social skills and penalties to combat skills (requires 11+ CHA) |
Dauntless | +5 HP (requires dwarf or halforc) |
Outcast | Outcasts start in the Underdark city of Andunor. (Humans and Half-Orcs only) |
No background | No effect |