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Divine intervention

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Revision as of 16:26, 12 April 2012 by ZogTheStout (talk | contribs)

Divine intervention is something that is part of the Deity system.

Divine intervention is something that happens on a chance based upon the current Piety of your character. When the percentage is high enough, you will have a chance that your chosen deity will benefit you, depending on the deity's aspect.

Both the *prays* ability and the activation of an aspect's benefit drain piety.

Pray

Praying can be done by using the emote *prays*. This will force your character to kneel, and will give you a random effect, based on the Piety of your character. Below are a few of the effects:

  • A small, temporary, bonus (+1 or +2) to your attributes.
  • A large, temporary, bonus (+2 or +3) to your attributes.
  • Healing.
  • Cure Disease/Cure Poison. (Only occurs if diseased/poisoned, and then almost always occurs)
  • Restoring your Hunger/Thirst/Fatigue percentages (if one of them drops to the point where you incur a penalty).
  • Nothing.

A successful prayer will sap some of your deity's power and bestow you with one of the bonuses above. You can also use the *prays* emote in combat for some different effects:

  • Healing.
  • Smiting of enemies. (A good 100-200 damage dealt to hostile creatures around you. PC's can make a save against this. Only works for divine classes.)
  • Nothing.

Regardless of success, a combat-prayer will cost you a percentage of your experience points.

*prays* can only be used every so often, so use it wisely.