Shady Deals/feat
Appearance
Type of feat: Rogue Class Feature |
Prerequisite: Rogue 12 |
Required for: N/A |
Specifics: Rogues can make use of the -rogue command once every 10 minutes to requisition some special items in exchange for gold. These consumables are single-use items and specialty grenades. The requisitions are unlocked as you advance in rogue levels. The grenades may be traded but requires the feat Method:_Grenadier_Basics to use them. |
Use: Automatic |
Level | Grenade | GP Cost | Effects (Unspecified values to be defined soon) |
---|---|---|---|
12 | Smoke Screen | 1000gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Spot, a lingering buff to Hide and 20% concealment. |
14 | Exploding Holy Flask | 1500gp | Anti-Undead Grenade that does increasing amounts of damage with Rogue levels and slows undead targets on a failed Reflex save. Affects PC Undead. |
16 | Dust of Silence | 2500gp | Buffs the Move Silently of the Rogue and nearby party members for a number of turns equal to Rogue class level. |
18 | Disjunction Shard | 2500gp | Anti-Construct grenade that does increasing amounts of damage with Rogue levels. Also does an AoE breach effect that affects both constructs and non-constructs. Two breaches regardless of save or not. If the target fails the save, then there will be three breaches. |
20 | Mirror Dust | 3750gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to AB and a lingering Miss Chance debuff. |
22 | Beholder Dust | 5000gp | Creates a cloud effect at the Rogue's location. Creatures passing through the cloud gain a lingering debuff to Concentration and a Spell Failure Chance. |
24 | Paralytic Caltrops | 4250gp | Creates a field of caltrops that causes one round of immobilize and a lingering movement speed debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds. |
24 | Flashbang | 5000gp | This grenade causes a one round Stun effect and a lingering -2 universal save debuff on a failed Reflex save. Targets who fail the saving throw are immune to further flashbang and paralytic caltrop effects for 3 rounds. |