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Category:Ranged Combat Feats

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Revision as of 22:32, 25 March 2025 by ElevenOne (talk | contribs) (Created the category page details)
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This page contains all feats for ranged combat.

Name Description
Ballistic Shot
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character fires a projectile that gains power the further it travels. Every 30ft, its potential damage increases by +1. High ground applies an additional bonus of +1 for every 3ft, while low ground reduces damage proportionally. The total damage adjustment cannot exceed an absolute value of 10.
Use: Selected, 30 second cooldown.
Entangling Arrow
Type of feat: Ranger Bonus
Prerequisite: Ranger, Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character fires a specially crafted arrow that snares its target on impact. The target must succeed on a Reflex save or have their movement speed reduced by 90% for 3 seconds.
Use: Selected, 30 second cooldown.
Overwatch
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character designates an area to monitor, readying their weapon for incoming threats. If an enemy enters the covered zone and is within line of sight, the character fires a projectile at them, inflicting 1d3 additional damage for every 5 character levels on a successful hit.
Use: Selected, 30 second cooldown.
Ricochet
Type of feat: General, Fighter Bonus, Ranger Bonus
Prerequisite: Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: The character can attempt to ricochet their projectile between enemies, gaining one additional bounce for every six character levels. Each successive bounce reduces the attack bonus of the next bounce by 5.
Use: Selected, 6 second cooldown or 3 seconds when hasted.
Sniper's Eye
Type of feat: Rogue Bonus, Assassin Bonus, Harper Scout Bonus, Zhentarim Operative Scout Bonus
Prerequisite: Rogue, Assassin, Harper Scout, Zhentarim Operative, Point Blank Shot and one of the following: Weapon Focus (Missile) or Weapon Focus (Thrown)
Automatically granted by: None
Required for: None
Specifics: Sneak Attack distance is increased to 45ft for 5 rounds.
Use: Selected, 90 seconds cooldown.

Pages in category "Ranged Combat Feats"

The following 9 pages are in this category, out of 9 total.