Weapons
Metal weapons receive bonuses based upon the metal used for construction. Essences will raise the level requirement by 1-8 levels based on the quality of the item and essence. As a general rule, lower level items (bronze) will be more affected than higher level items (Damask). See Weapon guide for details.
Type
|
Bonus
|
Min. Level
|
Bronze
|
|
1
|
Iron
|
Attack Bonus + 1
|
3
|
Damage Bonus + 1
|
Masterly Iron
|
Attack Bonus + 1
|
5
|
Damage Bonus + 2
|
Steel
|
Attack Bonus + 2
|
7
|
Damage Bonus + 2
|
Damask
|
Attack Bonus + 3
|
11
|
Damage Bonus + 3
|
Masterly Steel
|
Attack Bonus + 2
|
12
|
Damage Bonus + 4
|
Masterly Damask
|
Attack Bonus + 3
|
17
|
Damage Bonus + 6
|
Slashing Weapons
Piercing Weapons
Bludgeoning Weapons
Projectile Weapons
Armour
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. Due to the base cost of items, applying a resistance essence may increase the level requirement by 1-2 levels. Again, lower level items will be more affected by essences than higher level items.
Type
|
Bonus
|
Min. Level
|
Bronze
|
Damage 5% Immunity
|
1
|
Iron
|
Damage 10% Immunity
|
5
|
Steel
|
Damage 10% Immunity
|
8
|
AC Bonus +1
|
Mithral
|
Damage 10% Immunity
|
10
|
AC Bonus +2
|
Weight Reduction: 80%
|
Adamantine
|
Damage 10% Immunity
|
11 (FP: 12)
|
AC Bonus +3
|
Armour
Helmets
Shields
Miscellaneous
Miscellaneous small
- Ingots
Miscellaneous large
- Fire bowl
- Candelabra
- Cooking workstation
- Golem parts iron
Miscellaneous thin
- Bag of arrow heads
- Repeating crossbow bolts