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Background

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Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills, in a small way.

Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.


All changes applied by background feats to abilities are hard-coded on character. They will be not considered "temporary" by game and therefore:

  • abilities will be counted for feat prerequisites
  • they will be not counted against limit of maximum 12 point temporary increase to ability


Mithreas:

"Stat bonuses are hard (coz there's a cap of +12 and base stats matter for feat reqs)
Skill bonuses are soft (because otherwise you'll have problems with levelling up)."


After selection of background are all changes applied to character and player is logged out and back in again.


List of available backgrounds

Credits to Lucciola


Bully grants +1 intimidates, +1 fort. saves, -1 bluff, -1 reflex

Devout grants +1 will save, +1 concentration,-1fort save, -1 bluff

Farmer grants +1 spot, +1 fort, -1 appraise, -1 reflex

Fearless grants +4 will save Vs fear, -2 reflex saves

Fisherman start with a fishing pole

Flirt grants +1listen, +1 persuade, -2 intimidate

Gypsy grants +1 Perform, +1 Tumble, -1 Concentration, -1 Use Magic Device.

Healer grants +2 heal, +1 lore, -1 str

Hunter grants +1 move silently, +1 craft traps, -2 lore

Natural Leader grants +1 CHA, -1 COS, -1 reflex saves, -1 fortitude saves

Noble grants +1 art tradeskill, -2 concentration

Paesant grants +1 tailoring skill,- 1 discipline

Scholar grants +1 lore, +1 concentration, -2 discipline

Soldier grants +1 discipline, +1 forging tradeskils, -1 will saves

Tattler tale grants +1 lore, +1 bluff, -2 concentration

Tribal grants +1 fort. saves, +1 taunt, -1 discipline, -1 will

Troublemaker grants +1 reflex save, +1 set traps, +1 pick poket -2 will saves

Wanderer grants +1 Appraise, +1 Bluff, -1 Will Saves.

Wild child grants +1 tumble, +1 hide, +1 move silently, -2 bluff,-2 appraise

Wizard's apprentice grants +1 Spellcraft, +1 Lore, +1 Alchemy Skill, -1 Spot, -1 Fortitude Saves.