Background
Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills, in a small way.
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
All changes applied by background feats to abilities are hard-coded on character. They will be not considered "temporary" by game and therefore:
- abilities will be counted for feat prerequisites
- they will be not counted against limit of maximum 12 point temporary increase to ability
- "Stat bonuses are hard (coz there's a cap of +12 and base stats matter for feat reqs)
- Skill bonuses are soft (because otherwise you'll have problems with levelling up)."
After selection of background are all changes applied to character and player is logged out and back in again.
List of available backgrounds
- Credits to Lucciola
Bully grants +1 intimidates, +1 fort. saves, -1 bluff, -1 reflex
Devout grants +1 will save, +1 concentration,-1fort save, -1 bluff
Farmer grants +1 spot, +1 fort, -1 appraise, -1 reflex
Fearless grants +4 will save Vs fear, -2 reflex saves
Fisherman start with a fishing pole
Flirt grants +1listen, +1 persuade, -2 intimidate
Gypsy grants +1 Perform, +1 Tumble, -1 Concentration, -1 Use Magic Device.
Healer grants +2 heal, +1 lore, -1 str
Hunter grants +1 move silently, +1 craft traps, -2 lore
Natural Leader grants +1 CHA, -1 COS, -1 reflex saves, -1 fortitude saves
Noble grants +1 art tradeskill, -2 concentration
Paesant grants +1 tailoring skill,- 1 discipline
Scholar grants +1 lore, +1 concentration, -2 discipline
Soldier grants +1 discipline, +1 forging tradeskils, -1 will saves
Tattler tale grants +1 lore, +1 bluff, -2 concentration
Tribal grants +1 fort. saves, +1 taunt, -1 discipline, -1 will
Troublemaker grants +1 reflex save, +1 set traps, +1 pick poket -2 will saves
Wanderer grants +1 Appraise, +1 Bluff, -1 Will Saves.
Wild child grants +1 tumble, +1 hide, +1 move silently, -2 bluff,-2 appraise
Wizard's apprentice grants +1 Spellcraft, +1 Lore, +1 Alchemy Skill, -1 Spot, -1 Fortitude Saves.