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Spellsword

From Arelith Wiki

NWN requirements

Base Class: Wizard.
General spell school (no specialization)

General information

Spellswords, also known as spellblades, are arcane warriors; students of both blade and magic that combine their arts to retain the massive array of abilities of the mage and the prowess of a martial fighter. For either code, ritual, choice or dogma, their discipline forces them to forego the use of creation and summoning spells, as they must rely on their own merit and skill to survive. Given the time and dedication that the martial studies take, they must also forego the use of a whole school of magic, but while they are not studying the fine details of the arcane, they are honing their finesse with blade and staff.

Despite their name, spellswords are not limited in any way to the use of swords.

Mechanical information

The spellsword is a wizard path. A character can become a spellsword at character creation, turning the wizard levels into spellsword levels, as long as they have no school specialization. There is a way to become a spellsword after creation as well, though the method, and price if any, remains secret.

Spellsword Abilities

  • Wizard Hit Die upgraded to d6
  • They gain Martial Weapon proficiency
  • They gain +3 CL against dispels
  • They gain +1 melee Damage per INT modifier, capped to wizard level/2
  • They gain +1 Discipline each 3 wizard levels
  • If they aren't holding anything in their offhand (shield, bow, two-hander, etc), they gain +1 (Dodge) AC per base int modifier, capped by wizard level/6+1 to a maximum of 7 at 30


If their majority of levels is Wizard, they gain increased AB and their APRs change to:

Level AB Level APR
3 +1 1 1
7 +2
11 +3 8 2
15 +4 15 3
19 +5
23 +6 22 4
27 +7

In addition, Spellswords lose access to:

  • One spell school of their choice
  • All summoning spells and abilities. (The only exception being the wizard familiar).
  • All epic spells except Epic Mage Armour

Notes:

  • Most of these changes do not appear in the character sheet, but they will be reflected in the combat log.
  • The bonuses (AC, AB, disc) are soft, counting toward their respective caps and not counting for feat/class requirements.
  • The Attacks Per Round will replace the natural attack progression and will not stack in any way with the monk progression.

External Links

Neverwinter Nights wikia wizard article.