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Background

From Arelith Wiki

Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills in a small way.

Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.

Mithreas:

"Stat bonuses are hard (because there's a cap of +12 and base stats matter for feat requirements)
Skill bonuses are soft (because otherwise you'll have problems with leveling up)."

Thus -

  • Ability score changes will be counted for feat prequisites.
  • They will not be counted against limit of maximum 12 point temporary increase to ability.

After selection of background are all changes applied to the character immediately.


Backgrounds

A new character can have one of the following backgrounds:

Background Effect
Bully +1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save
Devout +1 will save, +1 concentration, -1 fortitude save, -1 bluff
Farmer +1 spot, +1 fortitude save, -1 appraise, -1 reflex save
Fearless +4 save vs. fear, -2 reflex save
Fisherman start with a fishin' pole (or fishin' pole jr. for small races)
Flirt +1 listen, +1 persuade, -2 intimidate
Gypsy +1 perform, +1 tumble, -1 concentration, -1 use magic device
Healer +2 heal, +1 lore, -1 STR
Hunter +1 move silently, +1 craft traps, -2 lore
Merchant +2 appraise, -1 discipline, -1 taunt
Natural Leader +1 CHA, -1 CON, -1 reflex save, -1 fortitude save
Noble +1 art crafting, -2 concentration
Peasant +1 tailoring, -1 discipline
Scholar +1 lore, +1 concentration, -2 discipline
Slave +1 fortitude saves, -1 will. Start in the Underdark city of Andunor branded with a collar
Soldier +1 discipline, +1 forging, -1 will save
Tattle-tale +1 lore, +1 bluff, -2 concentration
Tribal +1 fortitude saves, +1 taunt, -1 discipline, -1 will
Troublemaker +1 reflex save, +1 set traps, +1 pick pocket, -2 will save
Wanderer +1 appraise, +1 bluff, -1 will save
Wild child +1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise
Wizard's apprentice +1 spellcraft, +1 lore, +1 alchemy skill, -1 spot, -1 fortitude save
Politician grants bonuses to social skills and penalties to combat skills (requires 11+ CHA)
Gladiator Start in Arena and cannot leave it until they win their freedom. FL server only.

Can be selected in the normal server but it won't have any effect.

Dauntless +5 HP (requires dwarf or halforc)
Outcast Outcasts start in the Underdark city of Andunor. (Humans and Half-Orcs only)
No background No effect