Barbarian
NWN Requirements
- Alignment Restrictions: Any non-lawful
Arelith Changes
- A barbarian has two paths possible to choose on character creation: Kensai and Tribesman.
- When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength.
You are drunk
Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians
- When a character gets drunk their DEX is decreased. More drunk means larger decrease.
- getting a sobriety of -10,0% - 0,01 % means a DEX decrease of 2, is sobriety -20,0% - 10,1% the DEX decrease is 4 etc etc.
- For every tick in negative sobriety the Decrease stacks. for example having a sobriety at -15% for one tick would mean a DEX decrease of 8.
- Reaching -100 % sobriety means the character dies of alcohol poisoning.
Only Barbarians get the following benefit:
- When reaching a negative sobriety, the barbarian gets a bonus of +8 to their STR. At next tick the bonus rises to +12
- The bonus is a soft bonus and counts for the +12 cap (mostly making STR+ gear for barbarians useless)
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick. This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +8 and +12 to STR with only minor DEX penalities. Any change to any meter (rest, drink, rest) will remove +12 STR when the barbarian is sober.
when drunk
- Character has chance of stopping current action and laugh - frequency seems to increase as Sobriety decreases. Laughing and falling will make you flatfooted
- Very low sobriety means the character also start falling
- To stop the laughing emote the player can emote sitting and it should stop momentarily.
Tribesman
Instead of the normal barbarian rage ability the tribesman gets the ability to summon a tribal warrior for each rage. Only two can be called upon at the same time.
- They act as henchmen so a summoned creature can be conjured aswell
- They share race, lvl, gender and armour design of the player character. The armour design is what the player chacter has equipped when using the rage ability.
- They DON'T share racial abilities with the Player character and they Don't share any enchantments the player character has on their armour
The Tribal warrior have the following stats at lvl 1: 16,15,14,10,10,10. Has weapon focus, weapon specialization, all three dualwield feats and heavy armour profiency
Tribal Warrior lvl | AC bonus | STR bonus | Feat |
1 | 0 | 16 | 0 |
2 | 1 | 16 | 0 |
3 | 1 | 16 | power attack |
4 | 1 | 17 | 0 |
6 | ? | 17 | cleave |
8 | 3 | 18 | 0 |
9 | 4 | 18 | great cleave |
10 | 5 | 18 | 0 |
- It is unknown what kind of AC bonus it receives
- The Tribal warrior seems to get all Barbarian feats as it progresses (expect rage)
Kensai
External Links
- Information about default NWN class are available on NWNWiki.