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Dirty Fighting/feat

From Arelith Wiki
Revision as of 16:50, 14 November 2024 by Phoosy (talk | contribs) (unarmed damage update)
Type of feat: General, Rogue Class
Prerequisite: Base attack bonus +3, Dexterity 13+
Automatically granted by: Rogue 4
Required for: Vigilante
Specifics: The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, including unarmed. Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command -usefeat.

Techniques (usable by both melee and ranged wielders for as long as conditions apply):

Sand in the Eyes - blinds for 6 seconds, Reflex negates, can be used when having a free hand (Not dual-wielding or holding a shield with a weapon, twohand and ranged without shield can use this).
Pommel Strike - dazes for 3 seconds, Fortitude negates, can be used when wielding a melee weapon.
Low Blow - slows for 6 seconds, Will negates, can be used by all weapon styles.
Nosebreak - stuns for 3 seconds, Fortitude negates, can be used when holding a shield or wearing heavy armor.
Headbutt - confuses for 3 seconds, Will negates, can be used by all weapon styles.
Use: Selected