Template:Damage Spells
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NOTE: This is a template that has a list of damage spells. Use transclusion to put a copy of the below table into the notes of direct damage spells pages. This section is noinclude and won't transfer.
- Under construction.
- Table key:
- i: Innate Level
- R: Range in meters to the target
- St: Saves: (f)ortitude, (r)eflex, (w)ill or a (T)ouch attack
- Eff: Additional effects from failing or passing saves: (df) deafened, (½) save for half damage, (s)tunned, (d)azed
- SR: Does not have a spell resistance check: $
- Dmg: Base damage plus additional damage per caster level
- Typ: Type of damage
- Max: Maximum damage at max level
- MAv: Average damage at max level
- AoE: If spell has an area of effect (e)nemies only or (a)ll damaged
- Hover bold items in the table for additional information
Spell i R St Ef SR Dmg Typ Max MAv AoE Acid Splash 0 20 1d6 per 3 acid 60 (10d6) 35 Horizikaul's Boom 1 8 w df 1d4 + 1d4 per 2 sonic 60 (15d4) 37.5 Ice Dagger 1 8 r ½ 1d4 + 1d4 per 1 cold 80 (20d4) 50 Burning Hands 1 8 r ½ 1d6 + 1d6 per 1 fire 60 (10d6) 35 e Scorching Ray 2 8 T 3d6 + 3d6 per 4 fire 90 (15d6) 57.5 Flame Lash 2 8 r ½ 2d6 + 1d6 per 2 fire 90 (15d6) 57.5 Gedlee's Electric Loop 2 8 r, w s 1d8 per 2 elec 80 (10d8) 45 a Fireball 3 40 r ½ 1d6 per 1 fire 90 (15d6) 57.5 a Scintillating Sphere 3 20 r ½ 1d6 per 1 elec 90 (15d6) 57.5 a Mestil's Acid Breath 3 8 r ½ 1d6 per 1 acid 90 (15d6) 57.5 e Lightning Bolt 3 20 r ½ 1d6 per 1 elec 90 (15d6) 57.5 a Hammer of the Gods 4 20 w d, ½ 1d8 per 2 divine 80 (10d8) 45 e Cone of Cold 5 8 r ½ 1d6 per 1 cold 90 (15d6) 57.5 e