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Template:Feats: Divine Smite

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Revision as of 23:57, 15 January 2022 by Zanithar (talk | contribs) (create a Template page for Divine Smite)
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Divine Smite grants scaling Damage based upon the difference between the smiter's alignment and the alignment of the recipient of the Smite.

The full amount of Smite damage (100%) is delivered at opposite ends of the Alignment Chart, meaning a Lawful Good smiter and a Chaotic Evil recipient (or vice versa). Partial Smite damage is delivered based upon the following:

  • Start at 0% Smite Damage (same alignment)
  • Each difference on the Law <-> Chaos axis is +10%
  • Each difference on the Good <-> Evil axis is +40%
  • A small, unknown RNG amount is then added to help prevent alignment metagaming

Alignment Chart

Percentage +10%
Axis Lawful
(70-100)
Neutral
(31-69)
Chaotic
(0-30)
+40% Good
(70-100)
Lawful Good (LG) Neutral Good (NE) Chaotic Good (CG)
Neutral
(31-69)
Lawful Neutral (LN) True Neutral (N) Chaotic Neutral (CN)
Evil
(00-30)
Lawful Evil (LE) Neutral Evil (NE) Chaotic Evil (CE)