Standard Weapons
In Arelith, most weapons and armor are divided in two types - standard, that follow a strict style, and 'special', that have unique characteristics, greater power, as well as crafting requirements.
All standard weapons respect these rules:
Type
|
Bonus
|
Level Requirement
|
Bronze
|
|
N/A
|
Iron
|
Attack Bonus + 1
|
Level 1
|
Damage Bonus + 1
|
Masterly Iron
|
Attack Bonus + 1
|
Level 4
|
Damage Bonus + 2
|
Steel
|
Attack Bonus + 2
|
Level 7
|
Damage Bonus + 2
|
Masterly Steel
|
Attack Bonus + 2
|
Level 10
|
Damage Bonus + 4
|
Greensteel
|
Attack Bonus + 3
|
Level 13
|
Keen (green light)
|
Damask
|
Attack Bonus + 3
|
Level 13
|
Damage Bonus + 3
|
Masterly Damask
|
Attack Bonus + 3
|
Level 16
|
Damage Bonus + 6
|
Sample recipes
Rule of thumbs:
- Most weapons share similar recipes.
- Greensteel is divided in three size tiers; small (2 coal, 1 greensteel ingot), medium (4 coals, 2 ingots), large (6 coals, 3 ingots).
- Very rarely, some recipe may require something more (Some spears need a quarterstaff for crafting).
- All masterly damask recipes are identical.
A few samples for quick reference can be found here.
Slashing Weapons
Piercing Weapons
Bludgeoning Weapons
Projectile Weapons
Ammunition
Standard Armour
Metal armours (Body armor, helmet, shield) receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. For lighter armor check the tailoring page.
Type
|
Bonus
|
Bronze
|
Damage 5% Immunity
|
Iron
|
Damage 10% Immunity
|
Steel
|
Damage 10% Immunity
|
AC Bonus +1
|
Mithral
|
Damage 10% Immunity
|
AC Bonus +2
|
Weight Reduction: 80%
|
Universal Saves +1
|
Adamantine
|
Damage 10% Immunity
|
AC Bonus +3
|
Greensteel
|
Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel
|
AC Bonus +2 (+1/3 for shields)
|
Standard Shield
Standard Helmet