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Forging: Standard Equipment

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Revision as of 05:14, 15 May 2018 by Iceborn (talk | contribs)

Standard Weapons

In Arelith, weapons (and armor, and some shields) are divided in two types - standard weapons, that follow a strict style, and 'special' weapons, that have unique characteristics.

All standard weapons respect these rules:

Type Bonus Level Requirement
Bronze N/A
Iron Attack Bonus + 1 Level 1
Damage Bonus + 1
Masterly Iron Attack Bonus + 1 Level 4
Damage Bonus + 2
Steel Attack Bonus + 2 Level 7
Damage Bonus + 2
Masterly Steel Attack Bonus + 2 Level 10
Damage Bonus + 4
Greensteel Attack Bonus + 3 Level 13
Keen (green light)
Damask Attack Bonus + 3 Level 13
Damage Bonus + 3
Masterly Damask Attack Bonus + 3 Level 16
Damage Bonus + 6


Sample recipes

All standard weapons follow the nearly identical crafting recipe requirement. Quantities may change depending the specific weapon (a greataxe needs twice as many materials than a smaller weapon would), or they may have some special condition (the spear needs a blank quarterstaff).
A few samples for quick reference can be found here.

Keep in mind that due to the number of recipes, most masterly damask recipes are not updated to reflect the actual materials required for their crafting.

Slashing Weapons

Battleaxe Bastard sword Double axe
Dwarven waraxe Greataxe Greatsword
Halberd Handaxe Kama
Katana Kukri Longsword
Scimitar Scythe Sickle
Two-bladed sword

Piercing Weapons

Dagger Rapier Short sword
Spear Trident

Bludgeoning Weapons

Club Dire mace Heavy flail
Light flail Light hammer Mace
Morningstar Quarterstaff Warhammer

Projectile Weapons

Dart Light crossbow Shuriken
Heavy crossbow Throwing axe

Ammunition

Arrow Bundles Bolt Bundles


Armor

Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields.

Type Bonus
Bronze Damage 5% Immunity
Iron Damage 10% Immunity
Steel Damage 10% Immunity
AC Bonus +1
Mithral Damage 10% Immunity
AC Bonus +2
Weight Reduction: 80%
Universal Saves +1
Adamantine Damage 10% Immunity
AC Bonus +3
Greensteel Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel
AC Bonus +2 (+1/3 for shields)


Chain mail Scale mail Banded armour
Half-plate armour Full-plate armour

Shields

Small shields Large shields Tower shields