Forging
Weapons
Metal weapons receive bonuses based upon the metal used for construction. See Weapon guide for more details.
Type | Bonus |
---|---|
Bronze | |
Iron | Attack Bonus + 1 |
Damage Bonus + 1 | |
Masterly Iron | Attack Bonus + 1 |
Damage Bonus + 2 | |
Steel | Attack Bonus + 2 |
Damage Bonus + 2 | |
Greensteel | Attack Bonus + 3 |
Keen (green light) | |
Damask | Attack Bonus + 3 |
Damage Bonus + 3 | |
Masterly Steel | Attack Bonus + 2 |
Damage Bonus + 4 | |
Masterly Damask | Attack Bonus + 3 |
Damage Bonus + 6 |
Special Weapons
Runic, special, racial and class-restricted weapons in the Special Weapons article.
Slashing Weapons
Battleaxe | Bastard sword | Double axe |
Dwarven waraxe | Greataxe | Greatsword |
Halberd | Handaxe | Kama |
Katana | Kukri | Longsword |
Scimitar | Scythe | Sickle |
Two-bladed sword |
Piercing Weapons
Dagger | Rapier | Short sword |
Spear | Trident |
Bludgeoning Weapons
Club | Dire mace | Heavy flail |
Light flail | Light hammer | Mace |
Morningstar | Quarterstaff | Warhammer |
Projectile Weapons
Dart | Light crossbow | Shuriken |
Heavy crossbow | Throwing axe |
Ammunition
Arrow Bundles | Bolt Bundles |
Armour
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields.
Type | Bonus |
---|---|
Bronze | Damage 5% Immunity |
Iron | Damage 10% Immunity |
Steel | Damage 10% Immunity |
AC Bonus +1 | |
Mithral | Damage 10% Immunity |
AC Bonus +2 | |
Weight Reduction: 80% | |
Adamantine | Damage 10% Immunity |
AC Bonus +3 | |
Greensteel | Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel |
AC Bonus +2 (+3 for shields) |
Special Armours
Runic, special, racial and class-restricted equipment is in the Special armours page. These include helmets, shields and suits of armors made through crafting
Armour
Chain mail | Scale mail | Banded armour |
Half-plate armour | Full-plate armour |
Helmets
Barbarian helmet | Blackguard's helmet | Fighter's helmet |
Elven helmet | Dwarven helmet | Helmets from different metals |
Shields
Small shields | Large shields | Tower shields |
Miscellaneous
Thieves Tools
Lockpicks require a number of levels in one of the roguish classes to be crafted. The levels do not stack with each other, only the highest roguish class is used. +12 lockpicks can only be crafted by Rogues and Assassins.
- The classes are: Bard, Rogue, Shadowdancer, Assassin.
Thieves' Tools +6 | |
---|---|
DC | 22 |
Required Crafting Points | 22 |
Crafting ID | 790 |
Total Value | 2810 gold pieces |
Material Requirements | 2 Ingot (Iron) 4 Roguish levels |
End Product(s) | 1 Thieves' Tools +6 |
Properties |
Thieves' Tools +8 | |
---|---|
DC | 22 |
Required Crafting Points | 40 |
Crafting ID | 791 |
Total Value | 5000 gold pieces |
Material Requirements | 2 Ingot (steel) 6 Roguish levels |
End Product(s) | 1 Thieves' Tools +8 |
Properties |
Thieves' Tools +10 | |
---|---|
DC | 24 |
Required Crafting Points | 62 |
Crafting ID | 792 |
Total Value | 7810 gold pieces |
Material Requirements | 1 Ingot (silver) 1 Ingot (steel) 8 Roguish levels |
End Product(s) | 1 Thieves' Tools +10 |
Properties |
Thieves' Tools +12 | |
---|---|
DC | 27 |
Required Crafting Points | 122 |
Crafting ID | 793 |
Total Value | 15310 gold pieces |
Material Requirements | 2 Ingot (Silver) 10 Rogue/Assassin levels |
End Product(s) | 1 Thieves' Tools +12 |
Properties |
Miscellaneous small
Miscellaneous thin
Miscellaneous large
Chair | |
---|---|
DC | 11 |
Required Crafting Points | 2 |
Crafting ID | 273 |
Total Value | 250 gold pieces |
Material Requirements | 1 Ingot (Iron) 1 Granite |
End Product(s) | 1 Fixture: Chair |
Properties |
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Fire bowl | |
---|---|
DC | 13 |
Required Crafting Points | 2 |
Crafting ID | 457 |
Total Value | 350 gold pieces |
Material Requirements | 4 Ingot (Iron) 6 Coal |
End Product(s) | 1 Fixture: Fire Bowl |
Properties | Weight: 100.5 |
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Candelabra | |
---|---|
DC | 11 |
Required Crafting Points | 2 |
Crafting ID | 458 |
Total Value | 250 gold pieces |
Material Requirements | 2 Ingot (Iron) 4 Coal |
End Product(s) | 1 Fixture: Candelabra |
Properties | Weight: 50.5 |
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Cooking workstation | |
---|---|
DC | 21 |
Required Crafting Points | 12 |
Crafting ID | 466 |
Total Value | 1500 gold pieces |
Material Requirements | 4 Coal 2 Ingot (Iron) |
End Product(s) | 1 Workstation: Cooking |
Properties | Weight: 25.5 |
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Anvil | |
---|---|
DC | 21 |
Required Crafting Points | 12 |
Crafting ID | 485 |
Total Value | 1500 gold pieces |
Material Requirements | 12 Ingot (Iron) |
End Product(s) | 1 Workstation: Forging (Anvil) |
Properties | Anvil-shaped Workstation |
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Torture Rack | |
---|---|
DC | 11 |
Required Crafting Points | 2 |
Crafting ID | 484 |
Total Value | 250 |
Material Requirements | 2 Granite 1 Ingot (Iron) 2 Ingot (Steel) |
End Product(s) | 1 Fixture: Torture Rack |
Properties |
Golem parts iron | |
---|---|
DC | 22 |
Required Crafting Points | 40 |
Crafting ID | 523 |
Total Value | 5000 gold pieces |
Material Requirements | 15 Ingot (Iron) |
End Product(s) | 1 Golem Parts Iron |
Properties |
Ornate Jewellery Box | |
---|---|
DC | 19 |
Required Crafting Points | 7 |
Crafting ID | 779 |
Total Value | 999 gold pieces |
Material Requirements | 2 Ingot (Brass) 1 Softwood |
End Product(s) | 1 Ornate Jewellery Box |
Properties | Can be used to store jewelry and may also be used at most merchants to bulk-sell the contents. |
Enchanted Jewellery Box | |
---|---|
DC | 22 |
Required Crafting Points | 26 |
Crafting ID | 780 |
Total Value | 3255 gold pieces |
Material Requirements | 1 Alchemistic Catalyst (Lesser) 2 Ingot (Brass) 1 Softwood |
End Product(s) | 1 Enchanted Jewellery Box |
Properties | Can be used to store jewelry and may also be used at most merchants to bulk-sell the contents. |