Standard Weapons
In Arelith, weapons (and armor, and some shields) are divided in two types - standard weapons, that follow a strict style, and 'special' weapons, that have unique characteristics.
All standard weapons respect these rules:
Type
|
Bonus
|
Level Requirement
|
Bronze
|
|
N/A
|
Iron
|
Attack Bonus + 1
|
Level 1
|
Damage Bonus + 1
|
Masterly Iron
|
Attack Bonus + 1
|
Level 4
|
Damage Bonus + 2
|
Steel
|
Attack Bonus + 2
|
Level 7
|
Damage Bonus + 2
|
Masterly Steel
|
Attack Bonus + 2
|
Level 10
|
Damage Bonus + 4
|
Greensteel
|
Attack Bonus + 3
|
Level 13
|
Keen (green light)
|
Damask
|
Attack Bonus + 3
|
Level 13
|
Damage Bonus + 3
|
Masterly Damask
|
Attack Bonus + 3
|
Level 16
|
Damage Bonus + 6
|
Sample recipes
All standard weapons follow the nearly identical crafting recipe requirement. Quantities may change depending the specific weapon (a greataxe needs twice as many materials than a smaller weapon would), or they may have some special condition (the spear needs a blank quarterstaff).
A few samples for quick reference can be found here.
Keep in mind that due to the number of recipes, most masterly damask recipes are not updated to reflect the actual materials required for their crafting.
Slashing Weapons
Piercing Weapons
Bludgeoning Weapons
Projectile Weapons
Ammunition
Standard Armour
Metal armours receive bonuses based upon the metal used for construction. Each piece of an armour set grants a specific damage immunity: Slashing for body armor, Bludgeoning for helmets, and Piercing for shields. For lighter armor check the tailoring article.
Type
|
Bonus
|
Bronze
|
Damage 5% Immunity
|
Iron
|
Damage 10% Immunity
|
Steel
|
Damage 10% Immunity
|
AC Bonus +1
|
Mithral
|
Damage 10% Immunity
|
AC Bonus +2
|
Weight Reduction: 80%
|
Universal Saves +1
|
Adamantine
|
Damage 10% Immunity
|
AC Bonus +3
|
Greensteel
|
Arcane Spell Failure set to 5%. Only medium armors and banded mail can be forged with Greensteel
|
AC Bonus +2 (+1/3 for shields)
|
Standard Shield