(Purple Dragon) Knight
The Knight is a paragon of martial discipline. Inspiring those around her and using her superior knowledge of tactics and strategy, she masters the battlefield.
Knightly Traditions
There are three traditions of Knight, that focus on different aspects of the class. You will be asked to select your Tradition shortly after taking your first level in Knight.
- Knight Vanguard. The Knight Vanguard is the scourge of his enemies, scattering all before him.
- Knight Protector. The Knight Protector is the defender of the weak, and stalwart comrade-at-arms.
- Knight Valiant. The Knight Valiant inspires all around them to feats of heroism.
The Tradition of your Order will determine which Knightly abilities improve.
Class Abilities
Prerequisites: 1 BAB, any alignment.
BAB progression: full (1/level)
Class skills: Craft Armor, Craft Trap, Craft Weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Ride
Skill points: 2 per level (+ INT mod)
Preferred save: Fortitude
Notes: unlike base NWN, you are not limited to 5 levels in this class. PDK abilities are not spells, so kensai can use all class abilities.
Ability | Level | Uses per day | Description |
---|---|---|---|
Rallying Cry | 1 | 3 (unlimited for Protector) | Immediately diverts all enemies in a 10m radius to target the Knight. May not be used when Silenced, and does not affect Deaf or Silenced targets. Lasts 10 rounds, duration improves with Lingering Song or Lasting Inspiration feats. |
Heroic Shield | 1 | Unlimited | Grants an ally a Discipline skill bonus equal to the Knight's class level, and gives them an attack bonus equal to the difference between their BAB and the Knight's. Knights Valiant also grant Haste to the shielded ally. Lasts 1 round. |
Inspire Courage | 2 | 1/day (+1/level/day for Valiant) | Grants all allies, including the Knight, a save bonus equal to the Knight's Charisma modifier, and +1 Attack and Damage. Lasts 10 rounds, duration improves with Lingering Song or Lasting Inspiration feats. May not be used when Silenced. |
Fear | 3 | 1/day (+1/level/day for Vanguard) | All nearby enemies must pass an opposed Concentration check vs the Knight's Intimidate or be Shaken (-1 to AB/AC/saves/skills and 5% ASF per two class levels). Lasts 10 rounds, duration improves with Lingering Song or Lasting Inspiration feats. |
Inspire Courage | 4 | +1 | An additional use of Inspire Courage per day. |
Oath of Wrath | 4 | 1/day | Target loses AC equal to the Knight's INT modifier for 1 round per class level. For 1 hour per class level, Knights Vanguard get a bonus equal to their (current) INT modifier to attack and damage against all creatures with the same race as the target. |
Final Stand | 5 | 1/day (+1/level/day for Protector) | Allies, including the knight, get 2 temporary HP per Knight class level. Allies get a Dodge AC bonus equal to the difference between their AC and the Knight's. Lasts 10 rounds, duration improves with Lingering Song or Lasting Inspiration feats. |
Bonus Feat | 6,8,10... | - | The PDK gets a bonus feat at level 6 and every two class levels thereafter. They can choose from martial feats plus Lingering Song and Lasting Inspiration. |