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| +1 will save, +1 concentration, -1 fortitude save, -1 bluff | | +1 will save, +1 concentration, -1 fortitude save, -1 bluff | ||
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Revision as of 00:42, 11 May 2012
Background of character can be selected on character creation in the Arelith Entry area, after selection of subrace and MoD options. Players may choose a background for new character or keep it without a background. Backgrounds have a small mechanical effect, allowing character's past to influence their skills, in a small way.
Not all background feats are available to all characters. For example, characters' class and abilities can be limiting the possibilities for selection of backgrounds.
All changes applied by background feats to abilities are hard-coded on character. They will be not considered "temporary" by game and therefore:
- abilities will be counted for feat prerequisites
- they will be not counted against limit of maximum 12 point temporary increase to ability
- "Stat bonuses are hard (coz there's a cap of +12 and base stats matter for feat reqs)
- Skill bonuses are soft (because otherwise you'll have problems with levelling up)."
After selection of background are all changes applied to character and player is logged out and back in again.
Backgrounds
A new character can have one of the following backgrounds:
Background | Effect |
---|---|
Bully | +1 intimidate, +1 fortitude save, -1 bluff, -1 reflex save |
Gravy Troll | +1 will save, +1 concentration, -1 fortitude save, -1 bluff |
Farmer | +1 spot, +1 fortitude save, -1 appraise, -1 reflex save |
Fearless | +4 save vs. fear, -2 reflex save |
Fisherman | start with a fishin' pole (or fishin' pole jr. for small races) |
Flirt | +1 listen, +1 persuade, -2 intimidate |
Gypsy | +1 perform, +1 tumble, -1 concentration, -1 use magic device |
Healer | +2 heal, +1 lore, -1 STR |
Hunter | +1 move silently, +1 craft traps, -2 lore |
Natural Leader | +1 CHA, -1 CON, -1 reflex save, -1 fortitude save |
Noble | +1 art crafting, -2 concentration |
Peasant | +1 tailoring, -1 discipline |
Scholar | +1 lore, +1 concentration, -2 discipline |
Soldier | +1 discipline, +1 forging, -1 will save |
Tattle-tale | +1 lore, +1 bluff, -2 concentration |
Tribal | +1 fortitude saves, +1 taunt, -1 discipline, -1 will |
Troublemaker | +1 reflex save, +1 set traps, +1 pick pocket, -2 will save |
Wanderer | +1 appraise, +1 bluff, -1 will save |
Wild child | +1 tumble, +1 hide, +1 move silently, -2 bluff, -2 appraise |
Wizard's apprentice | +1 spellcraft, +1 lore, +1 alchemy skill, -1 spot, -1 fortitude save |
Politician | grants bonuses to social skills and penalties to combat skills (requires 11+ CHA) |
Dauntless | +5 HP (requires dwarf or halforc) |
No background | No effect |