Category:Grenades: Difference between revisions
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Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects. | Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects. | ||
They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by [[Rogue]] | They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by [[Rogue]] class via [[Shady Deals]] | ||
The DC for all grenades/ordnance is: | |||
DC = 10 + Dexterity modifier | |||
==Grenade== | ==Grenade== | ||
These grenades can be used by anyone without any requirement. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Grenade | ! Grenade | ||
! Effect | |||
! Duration & Target | ! Duration & Target | ||
! Effect Duration | ! Effect Duration | ||
! Save | ! Save | ||
! Crafting | ! Crafting | ||
! | ! Friendly Fire | ||
|- | |- | ||
| Chocking Powder | | Chocking Powder | ||
| Daze | |||
| 5 Rounds - Cloud Effect | | 5 Rounds - Cloud Effect | ||
| 1 Round | | 1 Round | ||
| Fortitude Save vs Poison | | Fortitude Save vs Poison | ||
| [[Alchemy#Grenadelike]]<br>[[Herbalism#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]]<br>[[Herbalism#Grenadelike|Herbalism]] | ||
| | | Full | ||
|- | |- | ||
| Thunderstone | | Thunderstone | ||
| Deaf | |||
| Instant - Area | | Instant - Area | ||
| 5 Rounds | | 5 Rounds | ||
| Fortitude Save vs Sonic | | Fortitude Save vs Sonic | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| No | | No | ||
|- | |- | ||
| Tanglefoot Bag | | Tanglefoot Bag | ||
| Entangle | |||
| Instant - Single | | Instant - Single | ||
| 2 Rounds | | 2 Rounds | ||
| Reflex Save vs Traps | | Reflex Save vs Traps | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Caltrops | | Caltrops | ||
| 1 Pierce Damage | |||
| 25 points of damage- Ground Effect | | 25 points of damage- Ground Effect | ||
| None | | None | ||
| None | | None | ||
| [[Smithing#Grenadelike]] | | [[Smithing#Grenadelike|Smithing]] | ||
| | | Full | ||
|- | |- | ||
| Holy Water | | Holy Water | ||
| 2d4 Divine & 1 Divine Splash | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Acid Flask | | Acid Flask | ||
| 1d6 Acid Damage | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash*: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Acid Bomb | | Acid Bomb | ||
| Explosion: 10d6 Acid & 1 Acid Splash Damage<br>Cloud: [[Acid Fog]] | |||
| 5 Rounds - Cloud Effect | | 5 Rounds - Cloud Effect | ||
| [[Acid Fog]] 5 Rounds | | [[Acid Fog]] 5 Rounds | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | Full | ||
|- | |- | ||
| Alchemist Fire | | Alchemist Fire | ||
| 1d6 Fire Damage | |||
| Instant - Single | | Instant - Single | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash*: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | No* | ||
|- | |- | ||
| Fire Bomb | | Fire Bomb | ||
| 10d6 Fire & 1 Fire Splash Damage | |||
| Instant - Area | | Instant - Area | ||
| None | | None | ||
| Ranged Touch Attack | | Explosion: Ranged Touch Attack<br>Splash: No save | ||
| [[Alchemy#Grenadelike]] | | [[Alchemy#Grenadelike|Alchemy]] | ||
| | | Full | ||
|} | |} | ||
'''Notes''' | |||
*Friendly Fire | |||
**Full: Will hit anyone in the grenade area of effect, including the thrower. | |||
**No*: Will not hit party members, until the grenade is thrown directly at them. | |||
**No: Grenade is 100% safe for the user and the party members. | |||
== Ordnance == | |||
The following grenades have more powerful effects and can only be obtained via loot or via [[Shady Deals]] | |||
{| {{Table-Class}} | |||
|- | |||
!Feat | |||
!Description | |||
|- | |||
|'''[[Shady Deals]]''' | |||
| {{:Shady Deals/feat}} | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Grenade | ! Grenade | ||
! Effect | |||
! Duration & Target | ! Duration & Target | ||
! Effect Duration | ! Effect Duration | ||
! Save | ! Save | ||
! | ! Friendly Fire | ||
|- | |- | ||
| Smoke Screen | | Smoke Screen | ||
| +5 Hide, -5 Spot, 20% Concealment | |||
| Instant - Self Centered Area | | Instant - Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Exploding Holy Flask | | Exploding Holy Flask | ||
| Cloud: (Rogue)d4 Positive Damage per Round | |||
| 3 Rounds - Cloud Effect | | 3 Rounds - Cloud Effect | ||
| [[Slow]] | | [[Slow]] | ||
| Slow: Reflex Save vs Positive | | Damage:None<br>Slow: Reflex Save vs Positive | ||
| | | No | ||
|- | |- | ||
| Dust of Silence | | Dust of Silence | ||
| +10 Move Silently | |||
| Instant - Self Centered Area | | Instant - Self Centered Area | ||
| (Rogue) Turns | | (Rogue) Turns | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Disjunction Shard | | Disjunction Shard | ||
| Explosion: Breaches 2 effect, +1 if target fails the save<br>Cloud: (Rogue)d4 Magic Damage vs Constructs per Round | |||
| 3 Rounds - Cloud Effect | | 3 Rounds - Cloud Effect | ||
| [[Slow]] | | [[Slow]] | ||
| Slow: Reflex Save vs Traps<br>Breach: Reflex Save vs Traps | | Damage:None<br>Slow: Reflex Save vs Traps<br>Breach: Reflex Save vs Traps | ||
| | | Full | ||
|- | |- | ||
| Mirror Dust | | Mirror Dust | ||
| -5 AB | |||
| 1 round- Self Centered Area | | 1 round- Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Beholder Dust | | Beholder Dust | ||
| -10 Concentration, 25 Spell Failure | |||
| 5 Rounds - Self Centered Area | | 5 Rounds - Self Centered Area | ||
| 10 Rounds | | 10 Rounds | ||
| None | | None | ||
| | | Full | ||
|- | |- | ||
| Paralytic Caltrops | | Paralytic Caltrops | ||
| Inmobilize and 50% movement reduction | |||
| 10 Rounds - Ground Effect | | 10 Rounds - Ground Effect | ||
| Immbolize:1 Round<br>Caltrop 50% Slow: 3 Rounds | | Immbolize:1 Round<br>Caltrop 50% Slow: 3 Rounds | ||
| Immobilize: Reflex Save vs Traps | | Immobilize: Reflex Save vs Traps | ||
| | | Full | ||
|- | |- | ||
| Flashbang | | Flashbang | ||
| Stun and -4 Universal saves | |||
| Instant - Area | | Instant - Area | ||
| Stun:1 Round<br>-4 Universal Save: 3 Rounds | | Stun:1 Round<br>-4 Universal Save: 3 Rounds | ||
| Reflex Save vs Traps | | Reflex Save vs Traps | ||
| - | | Full | ||
| | |} | ||
== Feats == | |||
The following feats improve the grenades. | |||
{| {{Table-Class}} | |||
|- | |||
!Feat | |||
!Description | |||
|- | |||
|'''[[Method: Grenadier Basics]]''' | |||
| {{:Method: Grenadier Basics/feat}} | |||
|- | |||
|'''[[Improved Method: Ordnance Familiarity]]''' | |||
| {{:Improved Method: Ordnance Familiarity/feat}} | |||
|} | |} |
Revision as of 01:16, 1 May 2025
Editor Note: This page is currently Work In Progress!
Grenades, Ordnance or Grenadelikes are items that can be thrown to cause different effects.
They can be obtained via crafting, purchasing them from some in-game vendors and more complex grenades can be obtained by Rogue class via Shady Deals
The DC for all grenades/ordnance is:
DC = 10 + Dexterity modifier
Grenade
These grenades can be used by anyone without any requirement.
Grenade | Effect | Duration & Target | Effect Duration | Save | Crafting | Friendly Fire |
---|---|---|---|---|---|---|
Chocking Powder | Daze | 5 Rounds - Cloud Effect | 1 Round | Fortitude Save vs Poison | Alchemy Herbalism |
Full |
Thunderstone | Deaf | Instant - Area | 5 Rounds | Fortitude Save vs Sonic | Alchemy | No |
Tanglefoot Bag | Entangle | Instant - Single | 2 Rounds | Reflex Save vs Traps | Alchemy | No* |
Caltrops | 1 Pierce Damage | 25 points of damage- Ground Effect | None | None | Smithing | Full |
Holy Water | 2d4 Divine & 1 Divine Splash | Instant - Single | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | No* |
Acid Flask | 1d6 Acid Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Acid Bomb | Explosion: 10d6 Acid & 1 Acid Splash Damage Cloud: Acid Fog |
5 Rounds - Cloud Effect | Acid Fog 5 Rounds | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Alchemist Fire | 1d6 Fire Damage | Instant - Single | None | Explosion: Ranged Touch Attack Splash*: No save |
Alchemy | No* |
Fire Bomb | 10d6 Fire & 1 Fire Splash Damage | Instant - Area | None | Explosion: Ranged Touch Attack Splash: No save |
Alchemy | Full |
Notes
- Friendly Fire
- Full: Will hit anyone in the grenade area of effect, including the thrower.
- No*: Will not hit party members, until the grenade is thrown directly at them.
- No: Grenade is 100% safe for the user and the party members.
Ordnance
The following grenades have more powerful effects and can only be obtained via loot or via Shady Deals
Feat | Description | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shady Deals |
|
Grenade | Effect | Duration & Target | Effect Duration | Save | Friendly Fire |
---|---|---|---|---|---|
Smoke Screen | +5 Hide, -5 Spot, 20% Concealment | Instant - Self Centered Area | 10 Rounds | None | Full |
Exploding Holy Flask | Cloud: (Rogue)d4 Positive Damage per Round | 3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Positive |
No |
Dust of Silence | +10 Move Silently | Instant - Self Centered Area | (Rogue) Turns | None | Full |
Disjunction Shard | Explosion: Breaches 2 effect, +1 if target fails the save Cloud: (Rogue)d4 Magic Damage vs Constructs per Round |
3 Rounds - Cloud Effect | Slow | Damage:None Slow: Reflex Save vs Traps Breach: Reflex Save vs Traps |
Full |
Mirror Dust | -5 AB | 1 round- Self Centered Area | 10 Rounds | None | Full |
Beholder Dust | -10 Concentration, 25 Spell Failure | 5 Rounds - Self Centered Area | 10 Rounds | None | Full |
Paralytic Caltrops | Inmobilize and 50% movement reduction | 10 Rounds - Ground Effect | Immbolize:1 Round Caltrop 50% Slow: 3 Rounds |
Immobilize: Reflex Save vs Traps | Full |
Flashbang | Stun and -4 Universal saves | Instant - Area | Stun:1 Round -4 Universal Save: 3 Rounds |
Reflex Save vs Traps | Full |
Feats
The following feats improve the grenades.
Feat | Description | ||||||
---|---|---|---|---|---|---|---|
Method: Grenadier Basics |
| ||||||
Improved Method: Ordnance Familiarity |
|
Pages in category "Grenades"
The following 3 pages are in this category, out of 3 total.