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Method: Grenadier Basics/feat: Difference between revisions

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ElevenOne (talk | contribs)
Swapped the name of the grenade feat
ElevenOne (talk | contribs)
Added the DC and damage to the feat description
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| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Required for      = [[Improved Method: Ordnance Familiarity]]
| Required for      = [[Improved Method: Ordnance Familiarity]]
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
 
Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules.
 
The damage of all grenades increases with your rogue levels as follows:
 
  Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6
 
  Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 14:52, 4 April 2025

Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Required for: Improved Method: Ordnance Familiarity
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.

Reflex DC on any grenade will be 10 + (Rogue Levels / 3) + Dexterity modifier. Additionally, rogues will apply this formula to any of the normal grenades found in the modules.

The damage of all grenades increases with your rogue levels as follows:

 Acid/Fire Bomb Damage = target [10 + rogue / 4]d6 + splash [1 + rogue/6]d6
 Acid/Fire Flask Damage = target [1 + rogue / 4]d6 + splash [0 + rogue/6]d6
Use: Automatic