Dirty Fighting/feat: Difference between revisions
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| Automatically granted by = [[Rogue]] 4 | | Automatically granted by = [[Rogue]] 4 | ||
| Required for = [[Vigilante]] | | Required for = [[Vigilante]] | ||
| Specifics = The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, unarmed | | Specifics = The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, including unarmed. Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command [[Console_command#-usefeat|-usefeat]]. | ||
Techniques (usable by both melee and ranged wielders for as long as conditions apply): | Techniques (usable by both melee and ranged wielders for as long as conditions apply): |
Revision as of 16:50, 14 November 2024
Type of feat: General, Rogue Class |
Prerequisite: Base attack bonus +3, Dexterity 13+ |
Automatically granted by: Rogue 4 |
Required for: Vigilante |
Specifics: The character knows brutal and effective fighting tactics, a set of active instant-use abilities that can target and damage an enemy. All Dirty Fighting techniques are done at -4 AB and have a 9-second cooldown. DC is 10 + Character Level / 3 + (Bluff, Sleight of Hand, Taunt, or Intimidate) / 6. Damage is 1d4 + Dex Mod, including unarmed. Debuff only works on mostly humanoids and animals. All are limited to melee range. May also be activated via console command -usefeat.
Techniques (usable by both melee and ranged wielders for as long as conditions apply):
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Use: Selected |