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Method: Simple Experimental Device/feat: Difference between revisions

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Mattamue (talk | contribs)
removed the class category since (afaik for now) this only comes from bonus feats
Mattamue (talk | contribs)
Liberator Bonus
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{{FeatPage
{{FeatPage
| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Type of feat      = [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]]
| Prerequisite      = [[Rogue]] 7, [[Vigilante]] 6
| Prerequisite      = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6
| Required for      = [[Improved Method: Complex Experimental Device]]
| Required for      = [[Improved Method: Complex Experimental Device]]
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Specifics        = Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.  
| Use              = Automatic
| Use              = Automatic
}}
}}

Revision as of 04:31, 19 January 2023

Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Required for: Improved Method: Complex Experimental Device
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains access to grenades.
Use: Automatic