Method: Gruesome Technique/feat: Difference between revisions
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Liberator Bonus Feats |
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{{FeatPage | {{FeatPage | ||
| Type of feat = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]] | | Type of feat = [[:Category:Cause of Freedom Path Feats|Cause of Freedom Path]], [[:Category:Rogue Bonus Feats|Rogue Bonus]], [[:Category:Liberator Bonus Feats|Liberator Bonus]], [[:Category:Vigilante Bonus Feats|Vigilante Bonus]] | ||
| Prerequisite = [[Rogue]] 7, [[Vigilante]] 6 | | Prerequisite = [[Rogue]] 7, [[Liberator]] 6, [[Vigilante]] 6 | ||
| Automatically granted by = [[Vigilante|Vigilante (Cause of Freedom)]] 5 | | Automatically granted by = [[Vigilante|Vigilante (Cause of Freedom)]] 5 | ||
| Required for = [[Improved Method: Nightmare Tactics]] | | Required for = [[Improved Method: Nightmare Tactics]] |
Revision as of 04:26, 19 January 2023
Type of feat: Cause of Freedom Path, Rogue Bonus, Liberator Bonus, Vigilante Bonus |
Prerequisite: Rogue 7, Liberator 6, Vigilante 6 |
Automatically granted by: Vigilante (Cause of Freedom) 5 |
Required for: Improved Method: Nightmare Tactics |
Specifics: Fear nearby enemies in a medium area of effect of 3.33 meters radius on deathblow, trap triggering, or grenade explosion (AoE is the grenade effect for grenades): Choking Powder (extra +4 DC), Thunderingstone (extra +4 DC), Acid/Fire Bomb, Beholder Dust, and Smoke Bomb. DC of 20 + (intimidation / 5) DC versus will. Method Fear: Until end of round, target runs away from origin of fear with 25% movement speed (75% MS reduction). For 2 rounds: -10 AC, -10 Saves, -10 Skills, -10 AB, 50% Spell Failure. |
Use: Automatic |